Talk about fighters, events, clothing brands - anything you like as long as it is interesting or relatively important. If you want to talk about the UFC, do it in the General MMA forum in the section below.
ESPN+ Main Card 4PM EST
Jairzinho Rozenstruik (SUR) vs Shamil Gaziev (BHR)
Vitor Petrino (BRA) vsTyson Pedro (AUS)
Alex Perez (USA) vs Muhammad Mokaev(GBR)
Umar Nurmagomedov (RUS) vs Bekzat Almakhan (KAZ)
Matt Schnell (USA) vs Steve Erceg (AUS)
ESPN+ Prelims 1:30PM EST
Eryk Anders (USA) vs Jamie Pickett (USA)
Vinicius Oliveira (BRA) vs Benardo Sopaj (ALB)
Aiemann Zahabi (CAN) vs Javid Basharat (GBR)
Christain Leroy Duncan (GBR) vs Claudio Riberio (BRA)
Ludovit Klein (SVK) vs AJ Cunningham (USA)
Abdul-Kareem Al-Selwady (USA) vs Loik Radzhabov (TJK)
Yeah I don't mind the idea of certain texts/techniques being unlockable either through your seminars idea and/or through skill thresholds (though what happens if people decline, you don't forget a technique even if you can't pull it off as well anymore). The idea of more options being 'earnable' in some spaces rather than just bought is definitely a nice idea.
Actual game effect is a tricky one because A) You don't want things to be too pay to win or introduce too many obvious advantages that are gatekept behind criteria and most majorly B.) I don't think the engine is really setup for complexities like that. A successful head strike from distance is a successful head strike from distance no matter what it currently says. I could be wrong about the engine limitations or it could be part of some big engine revamp that's going to happen, but I figured just a cosmetic change for now would be less likely to upset any balance issues and also be much more feasible to implement in the short term.