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jjsquirrel

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Everything posted by jjsquirrel

  1. Yes I wasn't 100% serious on that. In fact just increasing learning speed on it's own could in some ways be like a restart for the old guard around here if you read what Mentor posted above. And I get where he is coming from with all the statistic-keeping etc. he has done over the years. So from a game owner perspective.. Increase learning speed? - Damned if you do, damned if you don't. Crack down on the money mafia? - Damned if you do, damned if you don't. Just ignore everything? - No immediate bad effect except us whining about things here..
  2. This thread is taking all sorts of interesting turns. If this money-glitch thing is on a level that it would potentially bring down the whole game (which has so far survived a non-working economy from around day 2 I hear), then it cannot be too much to ask the Tycoon FBI to also check "secret" stashes like company accounts and jets. But the whole game practically being run by a couple of bigshot oligarch org owners having Mike too scared to act against them.. isn't that in a way the most tycoony thing that could possibly happen in a tycoon style game? Maybe we should just declare them the season 1 winners, reset everyones accounts and start over with the quicker learning speed? 🤑
  3. My guy: https://www.mmatycoon.com/fighterprofilemanager.php?FID=400158
  4. What, no CK? Get your ass here so I can kick it goddammit! Will lock my fighter in soon, still got some time.
  5. Game is not dying, but will soon need to have some dying coded in.. or at least forced retirement before we get to that point.
  6. Really? I thought it was based on number of training sessions rather than amount of skill gained. In any case, if overall skill gain rate is increased fast learners will be even more important as they will have more of a relative advantage. This will make things harder for new managers who often come late to id orgs and may not check learning speed.
  7. I only heard some vague rumour about a money glitch, had no idea there were several floating around. And no news about any issues being patched. If you announce a planned change then don't do it, at least say it is postponed or cancelled or whatever. Like when are we getting the physicals cap? 🙄 But if there is work going on in silence, sure I'll take that over no work at all.
  8. Hmm, something like: update fighters set learningspeed = learningspeed*1.1; would give a 10% increase across the board for all fighters. If you want a nonlinear dropoff based on fighter age instead you write in whatever the formula is in the query. Easy for me to say of course having never seen the db or game code.. but I'm willing to bet I could do it if you gave me access But your last sentence kind of nails it down. If the owner for whatever reason has no time or even worse desire to run the game it will eventually die. I got my hope up as I saw some development happening, came back to join 400K. The biggest opportunity ever maybe to bring old managers back and breathe some life into things again with a big id turn and development plans. But nothing, not even starting Island season as promised. The level of mismanagement here could have killed big budget AAA games but this old thing lives on like a garden weed refusing to die despite the abuse it gets. The game nailed a couple of things perfectly, like the fight engine. That and the community kept it alive for years. But the lack of communication, the feeling that there is no one at the helm, that is simply demoralizing.
  9. Problem: It takes too long to get to open id. Simple solution: Allow fighter creation with enough skill points that they can go directly into open id. Have some minimum age for this (so they don't unfairly get a longer career), maybe a VIP cost or whatever. We can just say they came from another fighting sport like kickboxing or something. Maybe you cannot allocate every point exactly, but some will be sprinkled randomly across skills to simulate how you cannot get a perfectly minmaxed fighter through regular training.
  10. Yes changing the learning speed would have a number of secondary effects throughout the game. Some that could be be hard to see in advance. But if this really is the holy grail that will bring the inactive managers back I suppose it has to be done. As long as there is an active developer around to fix & balance things it might work out.. but there are some big if:s in here. And if the key assumption turns out to be wrong or the whole thing is poorly executed it may instead kill the game. Segregating in different worlds is an interesting thought but comes with some practical concerns. Island still has a lot of connections to the main world, like sharing rankings and using the same database table for fighters so creating in one world would advance the all-important id in both. Seems like a good deal of development would have to go into just sorting the infrastructure. Another option would be to spin up a whole new tycoon instance, but that would have to go on a separate server/domain name -> again some effort & investment for Mike but maybe not as much. And we would have to deal with having separate manager accounts for the two tycoon versions.. and separate VIP day counters.
  11. I like it when belts look both good and unique, makes me want them in my belt cabinet collection.
  12. I'm in, 208 should be within the parameters? Please don't tell me I misunderstood anything after using up all my slots.
  13. I don't care if others fight themselves, up to them and a minor thing really. The multi accounts on the other hand, that is clearly against the game rules and give unfair advantages. But nothing is completely black and white, without the multis we would still be waiting for 400K
  14. Fighting yourself never felt right for me. I don't think that should be done, also bad from a game design perspective as it removes player interaction. On the other side it also feels stupid that a test fight can cost you as much manager hype as a title fight in a top org if you lose (probably more even as you fight lower level managers). That is also stupid and I think hype loss/gain should scale with the importance of the fight, could be based on fighter hype. Nice to see the forums come alive again.
  15. If we anyway don't care about even id numbers - which I agree is silly to do as it causes these downtimes which no one wants. Then date based is just better. It makes things predictable when you can know on the day when a new org will open up and plan for it. You can use even dates instead of id:s, like 1st of a month. Makes it easier to remember. But yes of course it will work much the same way, just make a little more sense. Might be easier for new players understand the concept as well.
  16. Balder Bull Jr: Finally! I'm here! Can I get a fight? I'm gonna follow in the footsteps of my father, just show me where to sign. Wait, what you said? Learning test? What is that good for? Must be some stupid shit my manager came up with. Arrghh, just let me bang bro!
  17. We survived a long hard slog without any island vacations, dev updates or other such luxuries. But this is it, the game is finally coming back to life again. Like a phoenix the game arises from the ashes at every id turn. Everyone go create, message your friends to let hem know it's back on again. We shall once more relive the good old days. And once the 400K party start to draw to and end, maybe we should consider letting it be a clean break with the old ways and switch to date based orgs? Because considering how dead things were before this id turn I'm not sure the community will survive another wait like that. Anyway, for now lets party like there is no tomorrow! ..for many slow learners there actually won't be as one day is all they get.
  18. I never cared about that one.. but now after you brought it up I will not able to unsee it 😆 There are a lot of text updates that would be needed from the attempted punches in TWGC to all mentions of booking flights that are still confusing players to this day.
  19. Correct, you don't need to worry about flights so can sign contracts in any city.
  20. I'm out, but had fun while it lasted. I'm happy about my guy never being submitted at least. Not as happy about having my max level BJJ & Transition guy constantly having his guard passed like a white belt. This was very different from previous tournaments I have done and I think the weird 3 step elimination worked well with grappling. Good luck to the rest of you.
  21. "Spoiler / News" towards the bottom of the page in case someone else comes looking.
  22. So Mike finally earned enough on this game to afford retiring to the Bahamas? I'm sure he will eventually start missing us enough to come back here and run Island season.
  23. Ideally I think it should be a little more than that to make it stick if we want to stop having the long dead stretches before each id turn. We need to get a decent portion of the community behind it and ideally also Mike to post something in the game news and send out an email so people know we are back creating fighters again. There should probably also be some common practice like all date restrictions being on the first of a month, because it would be silly to have orgs a couple of days apart.
  24. Grappling Panda was real close to taking a DQ loss last round, calm down, this is grappling not MMA: "Randall misses with a takedown attempt - Panda sprawls well and throws a nice strike on the way out which just misses"
  25. So here we are, a whole bunch of people wanting to play this game, but we don't. Because we are waiting for the next big even number to roll up.. because.. because.. eh.. that's just how it works around here*. So at least in the meantime we can have some fun with the island, but we don't. Because.. eh.. no one is around to click the start button? That's just how it works around here. So here we are, VIP day counter soon ticking down faster than fighter id counter ticking up. *until game dies or we (as the community) switch to date orgs.
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