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Official Nutrition Improvement Thread


MMATycoon

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A few ideas I like to see implemented.

 

- Ingrained the quality of the product on the sales page.

- Nutrition companies can have multiple partners

- 2 tier-price system for VIPs/non-VIPs. The game would subsidize the cost for non-VIPs so nutrition companies are not short-changed.

- The ability to use multiple vitamins; but it would affect performance in training. For example, a guy that is using energy loss + stamina gain would not perform as well in Speed Training, but he might would be able to have more gains in Cardio. (while Muscle bulk would do well using weights, but not in Yoga)

- Altering the shelf-life of the product is good if the reduction of the shelf-life begins after the products first use, not upon purchase.

- Introduce specific injuries for fighters (broken arm from armbar, 12 stitches from elbow). Then new types of medicines can be implemented (cream to reduce swelling of eye) and also equipment can be introduced for clothing companies (quick-healing fiber glass cast and some medicine to heal the medicine)

-Introduce new types of medicine, specific to region (Asia would have acupuncture and oriental medicine, USA would have state of the art knee specialists)

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right now the game is in low gear. a fighter only buys supps/clothing every 14 days. so that puts a limit on how many sales you're gonna do. then when you figure that many fighters have bought enough clothes/supps to last a lifetime and a lot of players dont even buy any stock to begin with. so the sales that a company gets are thinly spread out from the beginning.

 

but if a company was competing for sponsorships of those fighters to get automated sales then it brings in an all new dynamic. you have older companies competing over the big name fighters. you have new fighters competing over the newest fighters coming into the game. it's an everyday experience. it would increase networking and realism. it would increase the enjoyment rate for everyone because they get more activity and competition out of it....as an org owner i get a big kick out of signing a hyped fighter. it'd be no different for clothing or supplement company for signing a big sponsorhip deal. but the automated sales is what drives it. right now, just trying to sale to actual in game fighters doesnt drive it very much because they dont buy often enough - introduce sponsorhips/automated sales into the game and weekly/monthly reports of it and you'd see a huge influx of excitement into the game. i guarantee it

 

Automated sales, yes, vendor machine style. You should be able to offer gyms all kinds of vendor machines, and managers should be able to set their fighters' pill popping habits to "Use the appropriate supplement per session". Then revamp recovery supplements to only work during yoga or no training. With the tickers and such, my muscle bulk pills are expiring on the shelf.

 

The catch 22 in the above post is a Supplement company sponsoring a fighter to drive sales. What's the sponsorship? Money to use on your store, resulting in +-0 and some ad-space on the fighters ToTT? Free drugs? Well, that's zero business.

 

If my fighters were smarter in popping different pills and recovery wasn't imbalanced, there might be more supplements used. Rather than measure supplements in days, make it per pill (1 training session)?

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In the idea of havINg multiple sups working at a time, why not having one primary sup (working let's say at 75%) and a secundary sup (working AT 25%)?

for example having a muscle empowering program and at the same time taking some energizer to help recovery: preminency would be given to muscle bulk, but you would help some recovery aid.

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I'd like to reiterate my strong opposition to nutrition changes that make things much more of a hassle for everyone. Lowering nutrition length or preventing people from stockpiling supplements just creates a new chore for everyone. If there are changes, they should make things more fun and interesting for the average player.

 

I wanted to second that. I've seen one MMO game fold because of a suddenly increased amount of chores you had to do to keep your characters at max level - and we got a bit of that with training changes, so let's not do that with nutrition and/or clothing.

 

I think that to be really fixed, the nutrition system might need a rather big overhaul. It would be a good idea to gather some volunteers and do a simulation on paper (or google docs or sth) to check for any problems in the new system. Meanwhile, a short term solution would be to remove the UPS from the game - if nutrition/clothing were only buyable locally, then it would open the market up a bit, because all those nutrition companies that sell best energy supps for 50$ could raise their prices, no longer competing with each other.

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I think the importance of sponsorships definitely needs addressing. The idea of automatic sales (to Joe Sixpack) based of hype is very interesting,, but I'm afraid it would cause a snowball effect of Created money (much like the united states federal reserve ) and at a certain point...inflation (even with money sinks) would get out of control.

 

As an idea following on from my automated sales idea; only so many in the game (the number is relative to total players) per <period of time pulled out of my ass here> (sales based on some mix of hype/prices to determine who sells how many), stock can decay (on store shelves if nobody buys it), and maybe throw in a money sink for advertising campaigns for nutrition/clothing companies which effects how much hype they get from their sponsorships (perhaps even have the effects of this decay every few months, much like RL marketing campaigns work).

 

Does add a bit more risk taking into nutrition and clothing companies which is what is missing from the current situation IMO.

 

 

Also I like your ideas for more supps, maybe even break supps into 2 categories like psychological and physical so we could have a supp for depression (morale) or concentration (learning) and a regular recovery type supp. Just an idea.

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As mentioned to stop abuse maybe you can't buy from a company that sponsors you, you only get the freebies in the sponsorship. Vice versa any Top 100 P4P beasts that get sponsored by mates for $1 should mean little benefit for a company, perhaps no increase to the company hype or something.

 

I already mentioned that the main drawback would be creating funds which don't exist in the game but there are still other things to think about which could make it worthwhile.

 

1.) Orgs also create free money, problem is there are far too many orgs compared to gyms, nutrition stores and clothing stores. Why is that? Because you can make money which is difficult/impossible with other companies, so make other companies more profitable, the extra money being made will probably be balanced out by people who decide not to run orgs anymore.

2.) Mike has talked about bringing in fighter housing, doctors etc in the not too distant future from what I remember, the extra money will soon have somewhere to go.

3.) Running clothing and nutrition stores are boring quite simply, if you are not doing it for fun then why else are you doing it, money is practically the only incentive as it helps our own fighters.

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I get an idea but idk if someone already said it ,

 

A nutrition compagny can sales to bot too ,so let's say a nutrition compagny sponsor Golden Glory ,then some person who are not fighters (=bot )but amateur martial artist will maybe buy the product .

Now these sales will not be limited but they will be automatic let's say u sponsor a high hype fighter then u get +600$ (random number here don't have an accurate idea) it made publicy on ur fighter .

 

Negative side on this idea: some nutrition could just sponsor fighter and don't sell to real fighters .

Maybe it will put too much money on the game .

 

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An other idea some people already said as not a lot of people use weight and cardio anymore maybe we could put some anabolics suplements or recovery like steroids HGH testosterone...

 

Honestly I don't like that idea cause i don't think it's good to put something illegal in a game and make it looks like something cool ,i know some kids play that game .

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My last point is i agree with jsto i hope it don't make something boring like the training where u have to put 5mn each day to set ur suplements use .

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1.) Orgs also create free money, problem is there are far too many orgs compared to gyms, nutrition stores and clothing stores. Why is that? Because you can make money which is difficult/impossible with other companies, so make other companies more profitable, the extra money being made will probably be balanced out by people who decide not to run orgs anymore.

2.) Mike has talked about bringing in fighter housing, doctors etc in the not too distant future from what I remember, the extra money will soon have somewhere to go.

 

 

This .

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On stacking supps (don't know if it's been mentioned as I haven't read through the entire thread),

If you were to allow stacking of supplements, would it be wise to make it so only certain supplements work with one another and have either a positive or negative effect? Say for instance (not that you would) if you used a weight gain supplement alongside an increase stamina supplement, wouldn't that defeat the purpose of either supplement? One makes you gain weight, but the other increases your cardio (which makes you lose weight/muscle mass). But if you were to use something like a weight gain supplement alongside a muscle gain supplement, the results should be increasingly positive. I don't know how it would all be balanced out in the end but hey, it's a discussion right?

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Fighters money is fighters money - If that was the case then whenever I was signing the contract for my fighters I would ask for a 1/1/??? contract and have the signing bonus, base pay and part of the win bonus transferred straight to my manager account via a manager to manager transfer, hell I could just say if you want my fighter for 4 fights sign him to a 1/1/1 contract and pay me x amount of dollars for his services. Meanin my fighter fights for peanuts but i will pay his way.. A slave as such.

one step ahead of you bud. ****MORALE**** you rip a fighter off and take all his money then his morale drops. simple

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one step ahead of you bud. ****MORALE**** you rip a fighter off and take all his money then his morale drops. simple

 

And exactly how will that be coded into the game??

 

Firstly I'm not taking his money as he never had it in the first place..

 

Secondly by tieing morale into a fighter contract you are basically setting price floors on what orgs can offer fighters. If hype = X then org pay must = X which is wrong and takes all contract negotiations out of the frame.. It stops people for helping orgs out by taking lesser contract again you are basically pidegon holing everyone into doing the same thing.

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And exactly how will that be coded into the game??

 

Firstly I'm not taking his money as he never had it in the first place..

 

Secondly by tieing morale into a fighter contract you are basically setting price floors on what orgs can offer fighters. If hype = X then org pay must = X which is wrong and takes all contract negotiations out of the frame.. It stops people for helping orgs out by taking lesser contract again you are basically pidegon holing everyone into doing the same thing.

it's already coded into the game. in the wiki it says that a fighters moral will drop if he has no money. just increase the effects of it.

 

as far as contracts, you see it differently than i do. you're looking at it as an absolute. im looking at it more in a general form. i would have to assume that it would be more reasonable to base it off of an average wage that all other fighters in the city are making. so if you're fighter is a 76.0 then your contract would need to be in the ballpark with what the other fighters of the same hype level are making.

 

i dont think that Chuck Liddel was taking 1/1/1 contracts because his manager told him to. especially if he knows that Rampage is making 100k --- it's no different in any other sport. peyton manning gets a big contract. tom brady requires one that's just as big

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it's already coded into the game. in the wiki it says that a fighters moral will drop if he has no money. just increase the effects of it.

 

as far as contracts, you see it differently than i do. you're looking at it as an absolute. im looking at it more in a general form. i would have to assume that it would be more reasonable to base it off of an average wage that all other fighters in the city are making. so if you're fighter is a 76.0 then your contract would need to be in the ballpark with what the other fighters of the same hype level are making.

 

i dont think that Chuck Liddel was taking 1/1/1 contracts because his manager told him to. especially if he knows that Rampage is making 100k --- it's no different in any other sport. peyton manning gets a big contract. tom brady requires one that's just as big

 

I really do like this idea. This would be a great way to stop orgs from taking advantage of the system and would be a great way to keep orgs from closing because of not being able to afford starters contracts.

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it's already coded into the game. in the wiki it says that a fighters moral will drop if he has no money. just increase the effects of it.

 

as far as contracts, you see it differently than i do. you're looking at it as an absolute. im looking at it more in a general form. i would have to assume that it would be more reasonable to base it off of an average wage that all other fighters in the city are making. so if you're fighter is a 76.0 then your contract would need to be in the ballpark with what the other fighters of the same hype level are making.

 

i dont think that Chuck Liddel was taking 1/1/1 contracts because his manager told him to. especially if he knows that Rampage is making 100k --- it's no different in any other sport. peyton manning gets a big contract. tom brady requires one that's just as big

 

He is not going to have no money because I'm transferring it to him.

 

Again regardless of what you base the "wage" on you are setting a price floor or set price, ball park figure etc.. for fighters. That kills anyone helping out a friend/alliance mate etc get an org of the ground wih cheap contracts and also again it's pidgon holing the salaries that orgs have to pay.

 

Chuck Lidell is a real life person - Our MMA fighters are nothing more than a bunch of numbers that if we choose can have personalities. People might like to live their dream MMA lives vicariously through their Tyccon fighters, there is only so much can try to mimick real life before it doesn't become fun anymore...

 

We have managed to sidetrack this thread a bit with this conversation as welll.....

 

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The idea's that probably need to be discussed through....

 

1. Different supps to help different attributes of fighters (including hiddens)

2. Expiry dates/ best before dates/ length of supps etc etc

3. automated sales (and ways to do it so abuse doesn't play a part)

4. Any other ideas that I have missed that have been put forward.

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Make it more like real life.

 

-If you have the money you can buy and take as many supps. as you want.

-Quality should be seen by the buyer, like at GNC you can read the label of what you are buying.

-Supps. shouldn't change length of use with quality.

-More sponsorships available than 2. Like a fighters banner in the pre-fight they have hanging on the cage.

-Let companies sponsor events. Then the fans in attendance can purchase merchandise from that company live at the event (supps, t-shirts, etc.) A percentage of attendance buys merchandise. Companies could make a special supp. or t-shirt for the event.

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Make it more like real life.

 

-If you have the money you can buy and take as many supps. as you want.

-Quality should be seen by the buyer, like at GNC you can read the label of what you are buying.

-Supps. shouldn't change length of use with quality.

-More sponsorships available than 2. Like a fighters banner in the pre-fight they have hanging on the cage.

-Let companies sponsor events. Then the fans in attendance can purchase merchandise from that company live at the event (supps, t-shirts, etc.) A percentage of attendance buys merchandise. Companies could make a special supp. or t-shirt for the event.

 

The full true 100% Quality of supplements at the end of the day is still UNKNOWN to the customer. Lots of real life supplement companies have been accused of varying potency between their shipments, a la the same method drug dealers use. Just like nearly every other product ingredient label, it is just a typical analysis, and no way indicative of EXACTLY what is in YOUR tub. I like the mystery :D

 

but i really did like your other suggestions :D

 

 

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First off I want to say I support the ideas of new products. I would love to see a product that speeds up learning and/or slows ticker decay.

 

But the real suggestion I have to contribute is automated sponsorships. Pretty much all the fighters 160! sponsors are alliance mates. Hype is useless to me, and I find trying to sponsor fighters both boring and I never really know how much money is fair. But at the same time I constantly have people PMing me asking for sponsorships, and I usually don't send them because they don't tell me how much money or supps they want or for how long. So while I don't really know what the going rates are, and these numbers may not be realistic, I would like to be able to set up in my store, say:

 

160! Sponsorships!

 

Option 1: For fighters with hype > 160! $16000 for 30 days

Option 2: For fighters with hype > 100 5000 for 30 days

Option 3: For fighters with hype > 50 1200 + 2 supps for 28 days

Option 4: For fighters with hype > 30 600 + 2 supps for 28 days

 

I could see this working in a couple of ways. Either I set a monthly marketing budget in total and sponsorships shut down when cash is low, or I individually have so many of each "in stock" like 1 of option 1, 2 of option 2, 10 of option 3, 25 of option 4. Owner would set minimum hype to be available for the sponsorship, money, days, etc.

 

Of course this still doesn't fix hype not meaning anything. I think that automatic sales based on sponsorships is a good idea. Maybe a modification to my suggestion could be that manually created sponsorships bring in more sales than automatic ones to provide an incentive for people to do it by hand, but no so much of an incentive that people can't make any money at all if using automation. I think those passive sales shouldn't happen automatically, but rather when the fighter is actually in a fight. I think that also means that if my suggestion were to be implemented, that it should be possible to only allow fighters signed to a fight in the time period the sponsorship covers to get a sponsorship, so it's sort of like you are sponsoring them for that fight.

 

I also think it could make sense for fighters to not accept sponsorships below a certain amount of money that is determined by their hype+pop average.

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1) Hype for nuts and clothing depending on who is wearing/using them, rather than who bought them.

2) Independent rating of clothing quality. Anyone can rate (and redo anytime they please), fashion doesn't belong to buyers only. A new average rating for clothing. I would like to see the good artists rewarded.

3) "Fashion" - Your fighter gains morale depending on how popular his clothing is at the time.

4) $100 min spons deal: People will still sponsor their friends but at least i will cost them $100.

5) More/less hype for sponsors depending on fighter performance.

6) An average rating for nuts firms. Any buyer can rate (any cusomer/buyer once and it is PERMANENT). A new PERMANENT average rating for nuts. Supps is a Business based on reputation, and we all want to know the best, so let's get hardcore on those bastards! Door after horse has bolted, sure! But why nake it easy for the next generation?

7) Let clothing and supps sponsor events "officially" by a few clicks with org owner, inc FOTN etc. I've been on both sides and usually a deal never happens because no one can be bothered to do all the crap.

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1) Hype for nuts and clothing depending on who is wearing/using them, rather than who bought them.

2) Independent rating of clothing quality. Anyone can rate (and redo anytime they please), fashion doesn't belong to buyers only. A new average rating for clothing. I would like to see the good artists rewarded.

3) "Fashion" - Your fighter gains morale depending on how popular his clothing is at the time.

4) $100 min spons deal: People will still sponsor their friends but at least i will cost them $100.

5) More/less hype for sponsors depending on fighter performance.

6) An average rating for nuts firms. Any buyer can rate (any cusomer/buyer once and it is PERMANENT). A new PERMANENT average rating for nuts. Supps is a Business based on reputation, and we all want to know the best, so let's get hardcore on those bastards! Door after horse has bolted, sure! But why nake it easy for the next generation?

7) Let clothing and supps sponsor events "officially" by a few clicks with org owner, inc FOTN etc. I've been on both sides and usually a deal never happens because no one can be bothered to do all the crap.

 

 

THATS NONSENSE! BALONEY!!

 

.

..

...

 

THATS GENIOUS!

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