ClarkKent Posted April 12, 2012 Report Share Posted April 12, 2012 You have done that already with other stats that's why some people are complaining about weird fight results. Your the only guy that complains everytime his fighter losses... Quote Link to comment Share on other sites More sharing options...
ClarkKent Posted April 12, 2012 Report Share Posted April 12, 2012 The only other thought I've had about this, is maybe another striking secondary that is pretty important to stand up guys that ground fighters could ignore (kind of like submissions for stand and bang guys) would benefit the game and give strikers another secondary to worry about, allowing grapplers and strikers to maintain a more even amount of secondaries. Yes I know it would be an ENORMOUS pain in the ass to start a new secondary but i feel something like this would bridge the gap a bit more. Quote Link to comment Share on other sites More sharing options...
jbrookins Posted April 12, 2012 Report Share Posted April 12, 2012 1334192525[/url]' post='358393']No biggy, it was just a bit of a surprise to have a couple of very strongly opposing posts immediately. I'm over it. Great change sub wise for bjj, but takedowns seemed to be fine, mainly a lack of proper slider settings hinder most ground fighters as I feel like takedowns have been pretty random and are affected by a large variety of stats 1 1 Quote Link to comment Share on other sites More sharing options...
AlexiZaitev Posted April 12, 2012 Report Share Posted April 12, 2012 i was fine with the enngine before the change and i am fine with it now. it may screw me over in 2 of my fights this weekend but im fine with that. after 100 losses, whats a few more? Quote Link to comment Share on other sites More sharing options...
Guest Posted April 12, 2012 Report Share Posted April 12, 2012 What about making the defensive gains of offensive skills past strong or so barely noticable? Quote Link to comment Share on other sites More sharing options...
kumipamppu Posted April 12, 2012 Author Report Share Posted April 12, 2012 I think this update is good if you want the game as realistic it can get. If you train how to defend a submission, you will train where you should get the pressure off, in which direction you should roll to avoid the armbar or leg lock etc. and therefore when you train how to avoid submissions, in the same time you will learn how to apply the submission correctly. Works vice versa. Im not saying that if you can defend every motherfuckin leg lock anyone can throw at you, you will be automatically awesome doing them yourself, but at least some amount offensive submission grappling and defensive submission grappling goes hand in hand. 1 Quote Link to comment Share on other sites More sharing options...
Grey Posted April 12, 2012 Report Share Posted April 12, 2012 I think this update is good if you want the game as realistic it can get. If you train how to defend a submission, you will train where you should get the pressure off, in which direction you should roll to avoid the armbar or leg lock etc. and therefore when you train how to avoid submissions, in the same time you will learn how to apply the submission correctly. Works vice versa. Im not saying that if you can defend every motherfuckin leg lock anyone can throw at you, you will be automatically awesome doing them yourself, but at least some amount offensive submission grappling and defensive submission grappling goes hand in hand. That's a really good point. Quote Link to comment Share on other sites More sharing options...
minark Posted April 12, 2012 Report Share Posted April 12, 2012 I think this update is good if you want the game as realistic it can get. If you train how to defend a submission, you will train where you should get the pressure off, in which direction you should roll to avoid the armbar or leg lock etc. and therefore when you train how to avoid submissions, in the same time you will learn how to apple the submission correctly. Works vice versa. Im not saying that if you can defend every motherfuckin leg lock anyone can throw at you, you will be automatically awesome doing them yourself, but at least some amount offensive submission grappling and defensive submission grappling goes hand in hand. Exactly. I don't get why they think grapplers should have to have punches and kicks high to defend against them but strikers can not give a shit about subs, gnp and takedown offense. And as far as the fighters being less varied now, I didn't realize there was much variation in the first place so please explain how it will hurt? 2 Quote Link to comment Share on other sites More sharing options...
Guest Posted April 12, 2012 Report Share Posted April 12, 2012 I think kicks being a must standing is a big reason grapplers have a problem in the first place and would much rather have seen that removed than another such mechanic added/enhanced. Quote Link to comment Share on other sites More sharing options...
jacky67 Posted April 12, 2012 Report Share Posted April 12, 2012 The whole "striker dominate the game " is BS players create more strikers that's it, since you can spam td at will i didn't feel grapplers was at disadvantage. 2 1 Quote Link to comment Share on other sites More sharing options...
byrk Posted April 12, 2012 Report Share Posted April 12, 2012 if the last change is connected with 'the sweep problem' and is taken care of altogether we may have good ground game at last Quote Link to comment Share on other sites More sharing options...
Italscratch Posted April 12, 2012 Report Share Posted April 12, 2012 ...since you can spam td at will... Hmmm...i dont even know where to begin with so I'll just say Quote Link to comment Share on other sites More sharing options...
Duxwig Posted April 12, 2012 Report Share Posted April 12, 2012 Starship Pain could prove your theories wrong about grapplers in the Top 10 P4P if he somehow happens to defeat The Most Entertaining Fighter Ever this weekend. Quote Link to comment Share on other sites More sharing options...
Fade2black Posted April 12, 2012 Report Share Posted April 12, 2012 Great change sub wise for bjj, but takedowns seemed to be fine, mainly a lack of proper slider settings hinder most ground fighters as I feel like takedowns have been pretty random and are affected by a large variety of stats This Quote Link to comment Share on other sites More sharing options...
WarMachine Posted April 12, 2012 Report Share Posted April 12, 2012 Yes love the new change. Now Aoki Aoki can continue his quest on becoming a top 10 Lightweight in the world. He tweeted it on his 18th birthday, let's see how long it takes 1 Quote Link to comment Share on other sites More sharing options...
Guest Posted April 12, 2012 Report Share Posted April 12, 2012 I think this update is good if you want the game as realistic it can get. If you train how to defend a submission, you will train where you should get the pressure off, in which direction you should roll to avoid the armbar or leg lock etc. and therefore when you train how to avoid submissions, in the same time you will learn how to apply the submission correctly. Works vice versa. Im not saying that if you can defend every motherfuckin leg lock anyone can throw at you, you will be automatically awesome doing them yourself, but at least some amount offensive submission grappling and defensive submission grappling goes hand in hand. I think that pretty much sums it up. I'm sold. I also think it's a good thing. Quote Link to comment Share on other sites More sharing options...
Guest Posted April 12, 2012 Report Share Posted April 12, 2012 While it's probably not major I just don't see how making every skill needed leads to anything but making more fighters look the same. qft Quote Link to comment Share on other sites More sharing options...
Guest Posted April 12, 2012 Report Share Posted April 12, 2012 The whole "striker dominate the game " is BS players create more strikers that's it, since you can spam td at will i didn't feel grapplers was at disadvantage. How would you know? You only make strikers. Why's that? Because they "are" dominating the game, and there's been a major programming issue with how effective grapplers are. You may have some guys with some submission skills, but you don't have guys who take people down and put them away. Quote Link to comment Share on other sites More sharing options...
jacky67 Posted April 12, 2012 Report Share Posted April 12, 2012 How would you know? You only make strikers. Why's that? Because they "are" dominating the game, and there's been a major programming issue with how effective grapplers are. You may have some guys with some submission skills, but you don't have guys who take people down and put them away. I have severals. PS/ i made most of my fighters two years ago dumie. Quote Link to comment Share on other sites More sharing options...
Guest Posted April 13, 2012 Report Share Posted April 13, 2012 i dont understand what everyone is complaining about. My defensive brown belt standup fighter is submitting blackbelts Quote Link to comment Share on other sites More sharing options...
soyster89 Posted April 13, 2012 Report Share Posted April 13, 2012 No biggy, it was just a bit of a surprise to have a couple of very strongly opposing posts immediately. I'm over it. If the changes are slight and create a more even fight game, then it's a great improvement. If we go through 4-6 weeks of BJJTycoon where subs dominate the game, then the change sucks. How is that for riding the fence? 1 1 Quote Link to comment Share on other sites More sharing options...
Showdown Posted April 13, 2012 Report Share Posted April 13, 2012 If the changes are slight and create a more even fight game, then it's a great improvement. If we go through 4-6 weeks of BJJTycoon where subs dominate the game, then the change sucks. How is that for riding the fence? It's true though. We won't know for a bit if the changes are good or not. Gotta let a bunch of fights happen and see. I suspect it won't be too drastic if it's anything like when he changed the standup. I personally felt like the ground game was already good, but I don't fight a lot of high-level matches so I can't really comment on that, I guess. Quote Link to comment Share on other sites More sharing options...
Guest Posted April 13, 2012 Report Share Posted April 13, 2012 I have severals. PS/ i made most of my fighters two years ago dumie. Didn't SwanSong make your best fighter 2 years ago? Quote Link to comment Share on other sites More sharing options...
jacky67 Posted April 13, 2012 Report Share Posted April 13, 2012 Didn't SwanSong make your best fighter 2 years ago? My 14th best u mean. Swansong kept losing with him. I don't. Quote Link to comment Share on other sites More sharing options...
Italscratch Posted April 13, 2012 Report Share Posted April 13, 2012 If the changes are slight and create a more even fight game, then it's a great improvement. If we go through 4-6 weeks of BJJTycoon where subs dominate the game, then the change sucks. As i presume changes will be slight, as they always are, but if we go through 4-6 weeks of BJJ tycoon (ex. black belt subing purple, even brown belts on more regular basis) i won't mind either as we went through 1-2 years of standup tycoon acknowledge, adapt, progress... I just want that ground guys have real threat as standup guys have. More opportunity = more fun. Quote Link to comment Share on other sites More sharing options...
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