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Rambo

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I think tickers are extremely necessary as it's our only form of skill decline, and not to mention they are extremely realistic because it eliminates the day somebody could train 1 skill from useless to elite non-stop in 2-3 months with no negative backfire.

 

So I would advise Mike Tycoon to never remove the tickers unless he figures out something better - which I've yet to read - so maybe instead of another training/ticker overhaul, he find ways to please those who find them so unbearable by:

 

 

Ideas

  • Tickers paused 7 days (or more?) before a fight intead of 3.
  • TRT (Ticker Replacement Therapy): Once your fighter reaches age X or after X amount of fights he can get approved for TRT which cost X amount of money, and slows the tickers down drastically... Positives: Money Sink/Stops tickers... Negative: Ticker speed will increase without the use of TRT after using it.
  • Increase the Holiday Mode from 14.0 days to 28.0.

 

 

I think those things should all help people cope with tickers A LOT better without removing them from the game completely since they add a certain level of realism that belongs in a game like this.

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hmm...the TRT thing sounds interesting...especially because it adds a money sink.

 

for realism though, the tickers should probably be hidden as well. i mean...how many fighters are measuring hand speed, etc in real life to see if they're slowing down? im not sure that MMA training is that developed yet (maybe in certain camps). id think that if you keep training something with minimal improvement, you know your hitting your natural plateaus/limits. guys could train footwork all day and still never emulate Lyoto Machida...you dont really need to measure that to know it.

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[*]TRT (Ticker Replacement Therapy): Once your fighter reaches age X or after X amount of fights he can get approved for TRT which cost X amount of money, and slows the tickers down drastically... Positives: Money Sink/Stops tickers... Negative: Ticker speed will increase without the use of TRT after using it.

 

 

 

Not sure if I agree with that, I don't see any reality based logic behind it.

 

Besides,

I just had a 31 year old fighter pop a secondary to sensational, he has yet to lose anything. Tickers may be a hassle, and fighters may be "slowing down", but has anyone actually declined yet?

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Not sure if I agree with that, I don't see any reality based logic behind it.

 

Besides,

I just had a 31 year old fighter pop a secondary to sensational, he has yet to lose anything. Tickers may be a hassle, and fighters may be "slowing down", but has anyone actually declined yet?

 

 

Had plenty of de-pops, no biggy. But it was just a random idea to throw out there and it sounds good because the blown up use in MMA IRL of TRT - I think Ticker Replacement Therapy seems like a perfect fit lol.

 

 

Personally I'm happy with tickers the way they are, and I think if you're truely struggling with them, you either 1) don't have enough time on your hands; but for the people who are online hours and hours of the day, every day, yet complain relentlessly about them 2) you have more than 1 account to manage.

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Shut up nolife.

 

tickers need to be removed, "holidays" mode wtf is that, i get holydays from job not from a game

 

 

 

Ah of course you'd respond, cuz you're EXACTLY the type that I am talkin about. The one's that are on all day, that just have way too many accounts to manage. You'll complain about the next form of training, and the next, and the next... Anything that doesn't cater to Jacky's special needs fighters or style of slider setting.

 

 

I bet if you went outside and got hit by a bus, at least 4 MMATycoon'ers would mysteriously vanish.

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Ah of course you'd respond, cuz you're EXACTLY the type that I am talkin about. The one's that are on all day, that just have way too many accounts to manage. You'll complain about the next form of training, and the next, and the next... Anything that doesn't cater to Jacky's special needs fighters or style of slider setting.

 

 

I bet if you went outside and got hit by a bus, at least 4 MMATycoon'ers would mysteriously vanish.

 

 

shut the fuck up retards i don't even set training for my trainers , or flying and u think i have multi like u have with ur "brother account".

 

punk

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Not sure if I agree with that, I don't see any reality based logic behind it.

 

Besides,

I just had a 31 year old fighter pop a secondary to sensational, he has yet to lose anything. Tickers may be a hassle, and fighters may be "slowing down", but has anyone actually declined yet?

 

1 week out of tickers kill one years of training;

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I have to agree.... Tickers are a good idea, they keep the game balanced...

 

I may not lose any skills permanently but my guys regularly go into the red for a session or two, and I'm checking my guy 4-5 times a week.

 

The people complaining want their quad elites, but at a certain skill level / age guys need to start deteriorating, and the ticker system allows for that.

 

I further think that you should be able to have everything up to exceptional (primaries / secondaries) but once you specialize your guy you can either take one primary up to elite or take two up to sensational

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for people who think tickers are bad, i have a 33 yo who has popped MT to sensational, wrestling to exceptional, bjj to remarkable, TDD to sensational, and dg to sensational without any de pops. are tickers time consuming? yeah, but they arent all the doom and gloom people make them out to be

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I have to agree.... Tickers are a good idea, they keep the game balanced...

 

I may not lose any skills permanently but my guys regularly go into the red for a session or two, and I'm checking my guy 4-5 times a week.

 

The people complaining want their quad elites, but at a certain skill level / age guys need to start deteriorating, and the ticker system allows for that.

 

I further think that you should be able to have everything up to exceptional (primaries / secondaries) but once you specialize your guy you can either take one primary up to elite or take two up to sensational

 

You have no idea what you're talking about

None of my fighters have lost any skills from tickers.

 

The only thing tickers have done is make it take longer for my oldest guys to reach triple elite primaries.

However, they had the benefit of 1-2 years with no tickers.

My younger guys had to start maintaining their skills at a lower level than my older guys. Subsequently, it is unlikely that they will ever reach the skill level of my top fighters. (in total points. they can match for primaries because they have to spar so damned much).

 

The only thing tickers have accomplished is to make it take longer to reach triple elite and to force everyone to spar an insane number of times purely for "maintenance". Younger fighters will never catch the top fighters, and that was supposed to be one of the goals of tickers. What happened is that everyone whined too much and Mike had to nerf tickers to the extent that all they accomplish now is to annoy managers and drive other managers from the game. They need to be removed. They currently serve ZERO purpose and do not "keep the game more balanced". If anything, it has unbalanced the game in that it takes ten times as long now to reach elite status, so those fighters who are already at that level get to enjoy staying on top ten times longer. Tickers most certainly do not prevent quadruple elite level fighters, which was supposed to be one of its functions.

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You have no idea what you're talking about

None of my fighters have lost any skills from tickers.

 

The only thing tickers have done is make it take longer for my oldest guys to reach triple elite primaries.

However, they had the benefit of 1-2 years with no tickers.

My younger guys had to start maintaining their skills at a lower level than my older guys. Subsequently, it is unlikely that they will ever reach the skill level of my top fighters. (in total points. they can match for primaries because they have to spar so damned much).

 

The only thing tickers have accomplished is to make it take longer to reach triple elite and to force everyone to spar an insane number of times purely for "maintenance". Younger fighters will never catch the top fighters, and that was supposed to be one of the goals of tickers. What happened is that everyone whined too much and Mike had to nerf tickers to the extent that all they accomplish now is to annoy managers and drive other managers from the game. They need to be removed. They currently serve ZERO purpose and do not "keep the game more balanced". If anything, it has unbalanced the game in that it takes ten times as long now to reach elite status, so those fighters who are already at that level get to enjoy staying on top ten times longer. Tickers most certainly do not prevent quadruple elite level fighters, which was supposed to be one of its functions.

 

Yeh not sure about Quadrouple Elite's but definitely spotted a few Treble Elite/Black Belt's around who could well be Quad Elite's for all I know.

 

I have a few guys around 2700+ points plus and they are all getting better still and having very few problems with maintenance as long as they fight every 3-4 weeks.

 

I don't think it's worth debating too much because Mike has already said tickers will be gone and replaced with an easier simpler system but for arguments sake I think tickers will only work if they were much harsher under the current system.

 

Don't really enjoy tickers at all though so am happy they are being replaced. I'm all for fighter's declining, fighter variation, chin's going etc but the current system is just boring, it tells you what to train next and causes very little thought to go into it. You just have to log on pretty regularly to 'bop' the next ticker down.

 

I still don't think any fighters have really started to decline yet out of the ones that have actually been looked after properley.

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Most of the people (not all) that complain about tickers are complaining because they, for some odd reason, can't keep up with them and their fighters skills decline. I can't wait to hear what they have to say about a new system when their skills decline more effectively, and there's nothin you can do to stop or prevent it. We're gonna see another dozen or two multi accounts rage quit on the forums lol.

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If what you say is true then we will soon see people demanding tickers back...

 

The Irritation that the tickers caused are not due to the fact that the ticker system isn't any good... its due to the fact that people just hate skill-decline... and they just love stacking up skills like in a cheap hack and slay rpg...

 

if there will be another system that handles the skill decline... people will continue to wine

 

I personally like the ticker-solution... I think they should stay... my little tweak towards realism would be that if you decline in a skill it should be easier to reach your former level then it was to get there in the first-place... (if that is technically possible, i donno)

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I personally like the ticker-solution... I think they should stay... my little tweak towards realism would be that if you decline in a skill it should be easier to reach your former level then it was to get there in the first-place... (if that is technically possible, i donno)

this is already in place I'm pretty sure.

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Shut up nolife.

 

tickers need to be removed, "holidays" mode wtf is that, i get holydays from job not from a game

 

yes this is a game but we are managers which is a "job" just like a real life mma manager so if you go away in real life and wont be on for however long you can use holiday mode

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I don't see the point of this. Tickers already do not stop fighters from going elite/elite/elite/black. So if you make them easier, you might as well take them out. The point of tickers and aptitude was to create fighter diversity.

 

I don't like tickers at all, but this just makes them pointless. While they do slow the ascent into the near max guy, they do not stop it. It feels like this way they would be in the game just for the sake of it. So why not just remove them completely?

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I agree that tickers are a problem the way they are at the moment i have said before you find yourself training what you have to not what you want to and that puts a lot of people off.

however i do agree they should remain in the game be it altered.

i have always wondered why a fighter never pops after a fight? it makes sense that if a fighter wins a fight thats a three round drainer his stamina should improve?

or if he wins via submission shouldnt his bjj improve slightly? he practiced in the gym and manages to pull it off in a real fight sort of thing.

so maybe this could be tied into the sliders ,for instance a fighter wins a fight via KO ,his tickers for strike tec reset for a month ,if he wins via an armbar his sub offense gets reset for a month,

think of it this way a fighter wins four straight fights via KO ,two weeks later because he hasnt trained punch tec he depops ? this is unrealistic in the very drastic sense.

so to sum up insteda of sliders resetting for only a minimal time after a fight ,why not extend it to two weeks ?, the fighter then has a good few trainning sessions to train what he likes without depops it would only effect fighters that dont fight often .problem solved then.

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I agree that tickers are a problem the way they are at the moment i have said before you find yourself training what you have to not what you want to and that puts a lot of people off.

however i do agree they should remain in the game be it altered.

i have always wondered why a fighter never pops after a fight? it makes sense that if a fighter wins a fight thats a three round drainer his stamina should improve?

or if he wins via submission shouldnt his bjj improve slightly? he practiced in the gym and manages to pull it off in a real fight sort of thing.

so maybe this could be tied into the sliders ,for instance a fighter wins a fight via KO ,his tickers for strike tec reset for a month ,if he wins via an armbar his sub offense gets reset for a month,

think of it this way a fighter wins four straight fights via KO ,two weeks later because he hasnt trained punch tec he depops ? this is unrealistic in the very drastic sense.

so to sum up insteda of sliders resetting for only a minimal time after a fight ,why not extend it to two weeks ?, the fighter then has a good few trainning sessions to train what he likes without depops it would only effect fighters that dont fight often .problem solved then.

 

 

You can't do that because you have shit like Afro Samurai and Joel Nicola.

 

 

Tickers could use some improving, but removing from the game - without a proper solution/substitute - is retarded. Anything that prevents you from training 1 or 2 skills non stop for months (or weeks for that matter) on end with no negative back-fire doesn't need to be removed from the game.

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You gotta have something better to do man, seriously. Get a girlfriend/boyfriend, whatever you prefer - if possible - or surf some porn and jerk off. I don't care. But look yourself in the mirror, look at your computer screen, go outside and stare at the stars in space... is it really worth it? Can you take yourself seriously? Just chill, smoke some weed, and find something more productive to do.

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Fighters are still over the top right now.

 

Tickers were designed to add realism in training, implement aging and keep the uber elite fighters from wrecking the game.

 

The 3rd part isn't working.

Most of my 25 year olds are pretty much elite/sensational in everything, as are everyone else's I imagine. I suppose that is my reward for being patient and training them for about a year or so before fighting. But I would really prefer a game where I had some tactical decisions to make in designing my fighter.

 

 

Imagine a game where my elite strength fighter was matched up against an elite speed fighter, instead of both fighters being elite in all their physicals? Secondaries are either elite,sensational or if I don't care about them than exceptional. Is this even making a difference in the fight engine? I doubt it. Fighter design should be one of the best concepts of the game. Strengths, Weaknesses,tactics... instead of sensational ++ vs elite --, LOL.

 

 

IMO, fighters should have about a 25% cut in skill point accumulation ability.

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