TJMitchell Posted September 1, 2018 Report Share Posted September 1, 2018 I forgot if it's okay to train the same skill twice a day? For example: Defensive Grappling AM and PM Yep. Just not sparring Quote Link to comment Share on other sites More sharing options...
TJMitchell Posted September 1, 2018 Report Share Posted September 1, 2018 Oh, and 1 more question (i'm a fucking noob kill me), does the number of fighters doing circuit training matter? Yes, same as normal training (punches, striking def etc) Quote Link to comment Share on other sites More sharing options...
Mooncutter Posted October 6, 2018 Report Share Posted October 6, 2018 I'm having problems generating escapes even though my guys have a good amount of that skill. From the "ground hierarchy" pic it has to come from "agression", and is only affected by the "stand up" slider. I used to have 90% counter, 90% control, 35% get up. But I would also have stick position to "guard-top" which might have been an issue. Because it seems to override any aggression, like it logically should. But even then I should be getting escapes from the bottom. Quote Link to comment Share on other sites More sharing options...
TripNSlip Posted October 14, 2018 Report Share Posted October 14, 2018 How can I earn some money? Just enough to put my fighters in a decent gym? Quote Link to comment Share on other sites More sharing options...
junglelord Posted October 14, 2018 Report Share Posted October 14, 2018 How can I earn some money? Just enough to put my fighters in a decent gym? just sent you 20k 1 Quote Link to comment Share on other sites More sharing options...
Monsieur.Camara Posted October 18, 2018 Report Share Posted October 18, 2018 What is the minimum number of fights a card must have to get the org a Hype boost? I have heard 8 fights minimum. Anyone know? Quote Link to comment Share on other sites More sharing options...
Cobra7 Posted October 18, 2018 Report Share Posted October 18, 2018 I would imagine only 1 lol I dont know Quote Link to comment Share on other sites More sharing options...
Guest Posted October 18, 2018 Report Share Posted October 18, 2018 I'm having problems generating escapes even though my guys have a good amount of that skill. From the "ground hierarchy" pic it has to come from "agression", and is only affected by the "stand up" slider. I used to have 90% counter, 90% control, 35% get up. But I would also have stick position to "guard-top" which might have been an issue. Because it seems to override any aggression, like it logically should. But even then I should be getting escapes from the bottom. I had this problem with a couple fighters. When I had Jimmy Ryan, I always had decent escapes but he almost never attempted them, even though I tried a couple different strategies. I actually don't think he had one successful escape in his career. I've played with the aggression a few times, I even thought maybe it was somehow connected to control and amped up my finish slider, even though I wasnt going to attempt gnp or subs. Never really figured it out. Someone must know a trick to it, unless it's tied to fighter IQ Quote Link to comment Share on other sites More sharing options...
simkx Posted October 20, 2018 Report Share Posted October 20, 2018 hi I oder some stuff ( i mean supplements) in my city and I still do not receive it? Why? ( still i read that my oder is in transit( 1 Quote Link to comment Share on other sites More sharing options...
RegularJohn Posted October 20, 2018 Report Share Posted October 20, 2018 hi I oder some stuff ( i mean supplements) in my city and I still do not receive it? Why? ( still i read that my oder is in transit( if you buy from a different city than your location it takes three days to get to you. Quote Link to comment Share on other sites More sharing options...
PaddyClark Posted October 20, 2018 Report Share Posted October 20, 2018 sponsors ? Quote Link to comment Share on other sites More sharing options...
aylib Posted October 21, 2018 Report Share Posted October 21, 2018 sponsors ? Sponsors! 1 Quote Link to comment Share on other sites More sharing options...
tomodinho Posted October 22, 2018 Report Share Posted October 22, 2018 Sponsors. 1 Quote Link to comment Share on other sites More sharing options...
Bwang Posted October 22, 2018 Report Share Posted October 22, 2018 Spooooooooooooooonsors. Random thing to start a new page with... Someone ask a noob question quick. 2 Quote Link to comment Share on other sites More sharing options...
listerman Posted October 22, 2018 Report Share Posted October 22, 2018 Noob question: In the Org Manager page, there's now a "Grappling Org" checkbox that wasn't there before. What does that checkbox do? Anyone know? Looks like it's just for show, since even with that checked off, I can still create Grappling events... Maybe it flags your org as Grappling exclusively? You're welcome, Bwang. 2 Quote Link to comment Share on other sites More sharing options...
jjsquirrel Posted October 24, 2018 Report Share Posted October 24, 2018 Do I have to release a fighter before I can add him to my personal hall of fame? Quote Link to comment Share on other sites More sharing options...
listerman Posted October 24, 2018 Report Share Posted October 24, 2018 Do I have to release a fighter before I can add him to my personal hall of fame? Yes. You can also "Retire & Keep" or "Retire and send to the Bahamas" is you have VIP days to waste and you don't want anyone to pick up that fighter. Quote Link to comment Share on other sites More sharing options...
Epicsquash Posted October 25, 2018 Report Share Posted October 25, 2018 A little question, its probably already anwsered.What kind of fighter is best to start with?And how much does training do in the start? With only a bad gym? Cheers Quote Link to comment Share on other sites More sharing options...
RegularJohn Posted October 25, 2018 Report Share Posted October 25, 2018 A little question, its probably already anwsered. What kind of fighter is best to start with? And how much does training do in the start? With only a bad gym? Cheers IMO it's best to start with a couple of 25 y/o'ers so you can fight quick, learn the game, don't get bored. 12 MT/7 Wrestling is the standard, easiest wayto go. if you ask advice and study the game a little bit you can have a lot of early sucess with a 25 y/o grappler too. at this point you should be training only physicals and some sparring on top. This way you can make money and contacts and start grooming a 18 y/o project on the side - these are the ones who will be good in the long run. 3 Quote Link to comment Share on other sites More sharing options...
actionjackson Posted October 25, 2018 Report Share Posted October 25, 2018 A little question, its probably already anwsered. What kind of fighter is best to start with? And how much does training do in the start? With only a bad gym? Cheers This a pretty good guide for creating 25 year olds: http://www.mmatycoon.com/forums/index.php?showtopic=60552 1 Quote Link to comment Share on other sites More sharing options...
joseppe Posted November 10, 2018 Report Share Posted November 10, 2018 Transitions and escapes. Is it a case of picking one depending on what fighter you are looking to build ie a stand up guy or ground guy. I was always told to pick one or the other but i guess my main question is can you escape from any position or do you actually need some transition if you get put in a tough spot. Quote Link to comment Share on other sites More sharing options...
listerman Posted November 10, 2018 Report Share Posted November 10, 2018 Transitions and escapes. Is it a case of picking one depending on what fighter you are looking to build ie a stand up guy or ground guy. I was always told to pick one or the other but i guess my main question is can you escape from any position or do you actually need some transition if you get put in a tough spot. This can be more of an opinion, but I usually pick one or another. From what I heard, Escapes currently train slower than Transitions, so if you have low escapes, you're probably better off going with Transitions for now. Transitions will help you get a better position on the ground, but using them defensively, you have to aim for a referee standup. Escapes will give you a better chance to get a standup immediately after being taken down, and will also allow to standup depending on your current postion on the ground. Understanding the ground game has a bigger impact than just throwing skills in one of these though. Lately I've been going with an offensive ground game rather than just hoping to get lucky with a standup. Quote Link to comment Share on other sites More sharing options...
joseppe Posted November 11, 2018 Report Share Posted November 11, 2018 Ok its a opinion but it didnt really answer my question. I asked because ive been playing the game for about a year and ive never had to build a newbie but now i have a newbie who i think is pretty good and wanted to know the real ins and outs. I know what the skills do but i wanna know if im getting mounted can i still escape? if im on the bottom & my opponent is in side control can i escape etc....... If escape is only good for getting taken down straight away to pop back up then id say its kinda pointless & i might aswell go with trans. Quote Link to comment Share on other sites More sharing options...
Bwang Posted November 11, 2018 Report Share Posted November 11, 2018 You get escapes from side control, from being mounted, from anywhere. They’re v useful imo. Trans are handy but not as important. 1 Quote Link to comment Share on other sites More sharing options...
lotos Posted November 14, 2018 Report Share Posted November 14, 2018 This can be more of an opinion, but I usually pick one or another. From what I heard, Escapes currently train slower than Transitions, so if you have low escapes, you're probably better off going with Transitions for now. Transitions will help you get a better position on the ground, but using them defensively, you have to aim for a referee standup. Escapes will give you a better chance to get a standup immediately after being taken down, and will also allow to standup depending on your current postion on the ground. Understanding the ground game has a bigger impact than just throwing skills in one of these though. Lately I've been going with an offensive ground game rather than just hoping to get lucky with a standup. "Going with an offensive ground game", do u mean going for subs and GnP even if u don't have any? Quote Link to comment Share on other sites More sharing options...
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