JakeF Posted November 14, 2018 Report Share Posted November 14, 2018 Transitions are the real deal if you know how to use them. Quote Link to comment Share on other sites More sharing options...
Monsieur.Camara Posted November 14, 2018 Report Share Posted November 14, 2018 Transitions are the real deal if you know how to use them. So are you gonna teach us (noob section after all ) or you just came here for the free credits? 1 1 Quote Link to comment Share on other sites More sharing options...
JakeF Posted November 14, 2018 Report Share Posted November 14, 2018 OK, soz Camara Quote Link to comment Share on other sites More sharing options...
listerman Posted November 15, 2018 Report Share Posted November 15, 2018 "Going with an offensive ground game", do u mean going for subs and GnP even if u don't have any? By "going offensive" I meant, I'd rather have points in either GnP or Submissions than having points in Takedown Defense and Escapes for example. I like to try different builds, especially on the ground. I have a few fighters that have good striking and good ground offense. That way I don't necessarily have to fight for a quick KO win, if I have to face a grappler, I can win the standup, and in the event that he gets an early takedown (which is usually the case even with good takedown defense), I can actually compete on the ground instead of just hoping to get lucky with a referee standup. You can even go with zero GnP/Subs and just train dgrap/transitions and win the ground battle by transitioning to a good position and do nothing. The down side of this would be that you'll end up with more decisions, and going against a superior BJJ fighter would increase your chances of getting caught in a submission if you can't get the position advantage. At the end of the day, it's a game, experience with stuff and have fun. If you play around with different things, especially on the ground, you'll learn how to master it, and the ground is a lethal weapon when you understand it. Be aggressive one fight, look at your success rate. If it's too low, tune down for the next fight until you reach a good success rate with your stuff. 1 Quote Link to comment Share on other sites More sharing options...
Jackking Posted November 15, 2018 Report Share Posted November 15, 2018 True noob here, be gentle please. I just trained a guy with useless (1) escapes for 3 straight escapes sessions with an elite (15) BJJ coach and he still hasn't popped to a 2 in escapes. All of the sessions had 2 or 3 people in them so not 1 on 1. I thought I read that an average learner would pop to abysmal (2) within 2 sessions at most. Is my guy a slow learner? Quote Link to comment Share on other sites More sharing options...
JakeF Posted November 15, 2018 Report Share Posted November 15, 2018 Escapes are training slower compared to other skills. Cant say much about his learning speed since escapes training formula is wrong. But have in mind that 3on1 adds a great penalty on training gains. Quote Link to comment Share on other sites More sharing options...
Jackking Posted November 15, 2018 Report Share Posted November 15, 2018 Escapes are training slower compared to other skills. Cant say much about his learning speed since escapes training formula is wrong. But have in mind that 3on1 adds a great penalty on training gains. Thanks for the info, I had no idea escapes trained slower than any of the other secondaries. So if I get two 1on1 sessions with an elite coach training something like kicks for example, I should see a pop from useless to abysmal in 2 sessions? I just re-read your 18yo fighter creation, training and sparring guide; great stuff! 1 Quote Link to comment Share on other sites More sharing options...
RegularJohn Posted November 16, 2018 Report Share Posted November 16, 2018 Thanks for the info, I had no idea escapes trained slower than any of the other secondaries. So if I get two 1on1 sessions with an elite coach training something like kicks for example, I should see a pop from useless to abysmal in 2 sessions? I just re-read your 18yo fighter creation, training and sparring guide; great stuff! if they pop with 2 classes they're super fast learners. 3 classes covers the average-to-good learner spectrum. it won't tell you exacty where he fits in that spectrum but at least he's not really slow. that's all thinking of 1-on-1 classes though. if there's 2 or 3 people training then I would add one more class to measure it from 1-- to the first pop - but I'm guessing here. Quote Link to comment Share on other sites More sharing options...
joseppe Posted November 16, 2018 Report Share Posted November 16, 2018 Ground game is one i cant figure out its either stand up or stand up lol. How does one with great stats win the ground game if you want to dominate the ground Quote Link to comment Share on other sites More sharing options...
larryhawkk Posted December 3, 2018 Report Share Posted December 3, 2018 How can I deal with submission spam when both fighters are relatively equal on the ground? Should I aggressively look to advance position or look to counter more? Or something else entirely? It sucks to be stuck in guard defending like 15 submissions before one finally works. Quote Link to comment Share on other sites More sharing options...
pjrfin Posted December 5, 2018 Report Share Posted December 5, 2018 How can I deal with submission spam when both fighters are relatively equal on the ground? Should I aggressively look to advance position or look to counter more? Or something else entirely? It sucks to be stuck in guard defending like 15 submissions before one finally works. Look for more counters. But if you can't handle 15 sub attempts vs a spammer, maybe the fighters aren't as equal on the ground after all. Also, if you haven't already, you should really crack up the finish/control slider heavily towards finish. Control is death on the ground. Quote Link to comment Share on other sites More sharing options...
larryhawkk Posted December 7, 2018 Report Share Posted December 7, 2018 Look for more counters. But if you can't handle 15 sub attempts vs a spammer, maybe the fighters aren't as equal on the ground after all. Also, if you haven't already, you should really crack up the finish/control slider heavily towards finish. Control is death on the ground. Does control just limit the number of actions you have without really giving any benefit then? Thanks for the feedback. I'll definitely change that slider. Quote Link to comment Share on other sites More sharing options...
actionjackson Posted December 7, 2018 Report Share Posted December 7, 2018 Does control just limit the number of actions you have without really giving any benefit then? Thanks for the feedback. I'll definitely change that slider. I think what you're saying is generally correct but in my mind this slider is a bit of a mystery. There is the equivalent to aggressor / counter & strike/sub / advance position in both standup and in the clinch but what does finish / control actually do on the ground? Another thing to consider is that IQ plays a huge role in being able to score a submission and perhaps in defending against one? 1 Quote Link to comment Share on other sites More sharing options...
TJMitchell Posted December 7, 2018 Report Share Posted December 7, 2018 have a read of this bois - http://www.mmatycoon.com/forums/index.php?showtopic=56575 1 Quote Link to comment Share on other sites More sharing options...
actionjackson Posted December 7, 2018 Report Share Posted December 7, 2018 have a read of this bois - http://www.mmatycoon.com/forums/index.php?showtopic=56575 Thanks TJ! This is what I take from it: "You can clearly see that "Finish" is the parent node of "Strike/Sub Vs Advance", while "Control" is a leaf node. It has a role similar to "Stall" in the clinch hierarchy." Do most managers accept this explanation? Quote Link to comment Share on other sites More sharing options...
ClubberWinger Posted December 7, 2018 Report Share Posted December 7, 2018 Thanks TJ! This is what I take from it: "You can clearly see that "Finish" is the parent node of "Strike/Sub Vs Advance", while "Control" is a leaf node. It has a role similar to "Stall" in the clinch hierarchy." Do most managers accept this explanation? So wait https://www.mmatycoon.com/fightcommentary.php?FTID=938884 I set it as 90% counter would it be something like this ? each round he was just taking his time finding the right moment not until 04:58 last seconds of round 3 got the choke and finished it.. Quote Link to comment Share on other sites More sharing options...
TJMitchell Posted December 7, 2018 Report Share Posted December 7, 2018 What is your 'stick position' in that fight? Edit: I'm guessing its back. Since you have adv position set to 100% (thats what it looks like) your fighter didn't attempt a submission until he found his stick position which I believe then overrides that strike/sub slider...I think. I'm not the best at the ground game Edit 2: With the counter set at 90% your chance of an aggro move would be 1/10 (10%) but that doesn't mean you will only attempt that once every ten rolls just that you have a 1 in 10 chance of rolling aggro. It could in fact still roll aggro 3 times in a row. Again...I think 3 Quote Link to comment Share on other sites More sharing options...
ClubberWinger Posted December 7, 2018 Report Share Posted December 7, 2018 What is your 'stick position' in that fight? It was Back/None Quote Link to comment Share on other sites More sharing options...
TJMitchell Posted December 7, 2018 Report Share Posted December 7, 2018 It was Back/None I thought so. See edits above Quote Link to comment Share on other sites More sharing options...
ClubberWinger Posted December 7, 2018 Report Share Posted December 7, 2018 I thought so. See edits above So it's preferred to be full aggro and finish? Quote Link to comment Share on other sites More sharing options...
TJMitchell Posted December 7, 2018 Report Share Posted December 7, 2018 So it's preferred to be full aggro and finish? This gets out of my territory a bit now. Be better for someone with more understanding to answer this one. I only have 6 sub wins in 189 total lol Quote Link to comment Share on other sites More sharing options...
ClubberWinger Posted December 8, 2018 Report Share Posted December 8, 2018 This gets out of my territory a bit now. Be better for someone with more understanding to answer this one. I only have 6 sub wins in 189 total lol haha it's cool I appreciate the response though Quote Link to comment Share on other sites More sharing options...
actionjackson Posted December 8, 2018 Report Share Posted December 8, 2018 I think IQ is the most important factor on the ground. I have had success with high IQ fighters and struggled with low IQ ones even with high skills. Do you know Daldo's IQ? Quote Link to comment Share on other sites More sharing options...
ClubberWinger Posted December 10, 2018 Report Share Posted December 10, 2018 I think IQ is the most important factor on the ground. I have had success with high IQ fighters and struggled with low IQ ones even with high skills. Do you know Daldo's IQ? I don't know Daldo's IQ didn't check more like I didn't know to check it. Quote Link to comment Share on other sites More sharing options...
actionjackson Posted December 10, 2018 Report Share Posted December 10, 2018 I don't know Daldo's IQ didn't check more like I didn't know to check it. You need to win an IQ test to use on him or sometimes they come randomly in the mail. I would guess he has a pretty high IQ since he has gotten 5 subs in 6 fights and his success rate is really good! Quote Link to comment Share on other sites More sharing options...
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