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  1. MMA Tycoon

    1. General Game Discussion

      Talk about fighters, events, clothing brands - anything you like as long as it is interesting or relatively important. If you want to talk about the UFC, do it in the General MMA forum in the section below.

    2. Fight Organizations

      All discussion about fight organizations in MMA Tycoon. If you are building the next UFC, tell us about it in this forum.

    3. Other Companies

      All discussion about MMA gyms, nutrition companies, clothing companies and alliances

    4. Bookmakers & MMA Betting

      Discussion on in game and real life betting. Promote your bookies or discuss appealing odds for upcoming fights.

    5. Noob help!

      If you're new to the game, ask any help questions in here. The more senior members will help you learn the ropes!

    6. Suggestions & Improvements

      If you have any suggestions for game improvements, please let us know. Your contributions are greatly appreciated!

    7. Error reporting

      If you get any in game error, please report it here. Error reporting is essential and encouraged, so please do report every error you find.

    8. Yearly Awards

      Discussion and awards

    9. Foreign Language Forums

      Discussion in Languages other than English

  2. The Real World - MMA Forum

    1. General MMA / UFC Forum

      A general Mixed Martial Arts forum for UFC discussion - all MMA and Ultimate Fighting Championship discussion in the same forum.

    2. General Discussion

      Talk about anything non-MMA related in here.

    3. Pictures & Multimedia

      Photoshop to your hearts content, post pictures of ladies with big boobs... You know the sort of thing - just keep it clean - no porn, no nudity, no copyright infringement.

    4. UFC / MMA News Forum

      News as it happens from around the Mixed Martial Arts world. News feeds from our friends at MMAInsider and the UFC.

    5. Off Topic

      If you want to talk rubbish, do it in here.

    6. Fantasy Sports Games

      Fantasy sports leagues for Football/Soccer, American Football, NBA or whatever anyone wants to set up a league for.

  • Posts

    • Suggestion: Fighter status items Suggestions Description: Cars, houses, luxury watches, their own whiskey brand or whatever. Let there be things to spend fighter money on. Some discussion on luxury items already happened here. Let each such item have a status value roughly scaling with price. The more hype a fighter has the higher total value of status he will expect. Not meeting his expectations there will make him unhappy = morale loss. Below some hype threshold the expectation would be 0. Ideally there would even be a new hidden added that is a modifier to the expectation level making it individual per fighter, similar to other such non-fight attributes suggested here. A fixed relationship for expected status level and hype may not age well as the game economy grows or shrinks. So consider making it dynamic. Since everything is in a database you could split hype levels in a couple tiers, calculate an average per tier once per week or so. Then use fighter luxury desire hidden x current average for his tier to determine if he is happy with his current level or not. That way the expectation level shifts dynamically when fighters compare themselves to their peers. Like there is a floor with the bottom tier having 0 expectation there should probably be a roof as well or things may get silly for the top guys. Cap the max expectation at some percentage above the second tier maybe. Maybe holding a title would add a little extra expectation, at least as long as it also comes with some additional benefits so it doesn't become a disincentive to holding belts. Reaching a certain level of status items can also be a thing in itself, there should certainly be a fighter trophy for it. Could be a current and all time high list of the fighters spending the most on status items. Eventually something could also be done with manager hype being gained from retiring a fighter in the top status tier (as opposed to being robbed in shady laundry deals fighters would like to work with managers who get their guys luxury cars), but I think I made enough suggestions for a while now. Morale depending mainly on repetitive clothes changing is silly and I hope we can one day move away from that. Pros: Money sink Better model for fighter happiness, more realism Reduces laundry incentive Cons: Will in practise only be a limit for players not sitting on "old money"
    • The Fighters Step On The Scale To Make It Official For Saturday. Prelims Kick Off At A Special Time: 1:30pm ET / 10:30am PT Read the Full Article Here[url={url}]View the full article[/url]
    • Costs could be increased in various ways, maybe also add some potential high energy loss from the seminar which effectively loses you more training sessions? Out of all my suggestions this is the one i feel is the least thought out so far so I welcome some discussion.
    • Suggestion: Cornermen Suggestions Description: Make it possible to select up to two cornermen for a fight. Could be on same page as where you set sliders. For each cornerman you select one secondary skill that they will provide a bonus to based on their own skill level. This can work similar to the training bonus. Cornermen can be selected from other active fighters or from coaches at your gym. It would be nice if you can also invite fighters from other players to act as cornermen. Cornermen would have to be free for the event, so not fighting on the same day or giving a seminar etc. Cornermen bonus could also be weighed by coaching skill (if that is added). Having a friend in the corner could add a morale or confidence bonus, maybe even enough that it would make fighters with bad hiddens on those stats more viable overall? If your fighter fails an intelligence roll (whenever those are made) the corner may get a roll  to save him and change the result to a better one. Could result in some text about fighter taking instructions from his corner. There is already some flavour text saying something about a fighter moving closer to their corner. make that have an actual effect and provide increased corner bonus for the rest of the round or similar. Cornermen would also factor heavily into getting a read on your opponent in round breaks. Base that on their experience and intelligence. You would not know in advance what cornermen your opponent has but it will be revealed in the fight text and possibly some commentary with clues on which skill they boost. Pros: Provides some adaptation possibilities for different types of opponents Nice role for older fighters to fill Cons: One more per fight setting to make, but it is optional of course
    • I like the ideas, but if these seminars were a thing, it would be too overpowered. There would have to be an actual decision, with risk and rewards either way. I would say you would miss out on a week of training. That would make managers say hmm, I could learn this special move that may help my fights, but I would miss a week of training. It needs to be a tough question, or else everyone would attend the seminar and the move wouldn’t be rare because everyone would have it.
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