Talk about fighters, events, clothing brands - anything you like as long as it is interesting or relatively important. If you want to talk about the UFC, do it in the General MMA forum in the section below.
Suggestion: Fighter status items
Suggestions Description: Cars, houses, luxury watches, their own whiskey brand or whatever. Let there be things to spend fighter money on. Some discussion on luxury items already happened here.
Let each such item have a status value roughly scaling with price. The more hype a fighter has the higher total value of status he will expect. Not meeting his expectations there will make him unhappy = morale loss. Below some hype threshold the expectation would be 0. Ideally there would even be a new hidden added that is a modifier to the expectation level making it individual per fighter, similar to other such non-fight attributes suggested here.
A fixed relationship for expected status level and hype may not age well as the game economy grows or shrinks. So consider making it dynamic. Since everything is in a database you could split hype levels in a couple tiers, calculate an average per tier once per week or so. Then use fighter luxury desire hidden x current average for his tier to determine if he is happy with his current level or not. That way the expectation level shifts dynamically when fighters compare themselves to their peers.
Like there is a floor with the bottom tier having 0 expectation there should probably be a roof as well or things may get silly for the top guys. Cap the max expectation at some percentage above the second tier maybe. Maybe holding a title would add a little extra expectation, at least as long as it also comes with some additional benefits so it doesn't become a disincentive to holding belts.
Reaching a certain level of status items can also be a thing in itself, there should certainly be a fighter trophy for it. Could be a current and all time high list of the fighters spending the most on status items.
Eventually something could also be done with manager hype being gained from retiring a fighter in the top status tier (as opposed to being robbed in shady laundry deals fighters would like to work with managers who get their guys luxury cars), but I think I made enough suggestions for a while now.
Morale depending mainly on repetitive clothes changing is silly and I hope we can one day move away from that.
Better model for fighter happiness, more realism
Reduces laundry incentive
Will in practise only be a limit for players not sitting on "old money"
Costs could be increased in various ways, maybe also add some potential high energy loss from the seminar which effectively loses you more training sessions? Out of all my suggestions this is the one i feel is the least thought out so far so I welcome some discussion.
Suggestions Description: Make it possible to select up to two cornermen for a fight. Could be on same page as where you set sliders. For each cornerman you select one secondary skill that they will provide a bonus to based on their own skill level. This can work similar to the training bonus. Cornermen can be selected from other active fighters or from coaches at your gym. It would be nice if you can also invite fighters from other players to act as cornermen. Cornermen would have to be free for the event, so not fighting on the same day or giving a seminar etc.
Cornermen bonus could also be weighed by coaching skill (if that is added). Having a friend in the corner could add a morale or confidence bonus, maybe even enough that it would make fighters with bad hiddens on those stats more viable overall?
If your fighter fails an intelligence roll (whenever those are made) the corner may get a roll to save him and change the result to a better one. Could result in some text about fighter taking instructions from his corner.
There is already some flavour text saying something about a fighter moving closer to their corner. make that have an actual effect and provide increased corner bonus for the rest of the round or similar.
Cornermen would also factor heavily into getting a read on your opponent in round breaks. Base that on their experience and intelligence.
You would not know in advance what cornermen your opponent has but it will be revealed in the fight text and possibly some commentary with clues on which skill they boost.
Provides some adaptation possibilities for different types of opponents
Nice role for older fighters to fill
One more per fight setting to make, but it is optional of course
I like the ideas, but if these seminars were a thing, it would be too overpowered. There would have to be an actual decision, with risk and rewards either way. I would say you would miss out on a week of training. That would make managers say hmm, I could learn this special move that may help my fights, but I would miss a week of training. It needs to be a tough question, or else everyone would attend the seminar and the move wouldn’t be rare because everyone would have it.