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a note to mike tycoon


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9 months to train MT from useless to strong.Using sparring and secondaries training

so we need beetween 2 and 3 years RL to have a 4*strong or 4 *superb fighter.

something is wrong here. I tried to train MT or stand up skills as often i could.

 

Fighter (age) (y-m-d) Skill From To Weeks

Mad Max (24) 2012-01-13 Muay Thai Proficient Strong

6 Positive

Mad Max (23) 2011-11-28 Muay Thai Respectable Proficient

4 Positive

Mad Max (23) 2011-10-26 Muay Thai Competent Respectable

4 Positive

Mad Max (22) 2011-09-24 Muay Thai Mediocre Competent

2 Positive

Mad Max (22) 2011-09-07 Muay Thai Feeble Mediocre

4 Positive

Mad Max (22) 2011-08-08 Muay Thai Woeful Feeble

2 Positive

Mad Max (22) 2011-07-22 Muay Thai Abysmal Woeful

2 Positive

Mad Max (22) 2011-07-05 Muay Thai Useless Abysmal

52 Positive

 

 

Training is too slow at slow lvl? and sparring was better before?

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Would 3 slots specifically for fighter in training help? Maybe an "amateur" status or something (loses amateur status with first fight)

 

That way you have your 15 in game, but instead of choosing to fight an old guy or start a new one, the two could be happening concurrently? Then when the trainee comes of age, they get rotated into the 15, and you never lose a 'fighting' spot.

 

I can't believe that people are too concerned with the difficulty of training a fighter, and the issue is more the loss of a fighter spot for 9 months while the training is occurring right?

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I personally think it needs to go 1 of 2 ways. Either training speed stays slow and what we end up with is more variety throughout. People won't be able to hit that quad sensational or double elite double sensational and we'll have people needing to choose specialties and seeing what works against what and which counter acts which. I like this idea as variety would be fun to work with and it would make setting sliders more fun for me. Way 2 I see would be speeding it up, having everyone with huge primaries and the top end of the game remaining like it is now. Still a viable option as people seem to prefer having massive beast physicals and letting their sliders and hiddens be the major factorsEither way I'm staying with the game. It's managed to keep me interested this long and that's more than I can say for any other game(excluding call of duty, lol.).So let the cards fall where they may so long as this doesn't become the next MMArmy with sliders. If there's one thing I can't stand it's an MMA game where fighters have 200 some fights and retire spontaneously for no reason other than that they age like 10 years per hour.

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I personally think it needs to go 1 of 2 ways. Either training speed stays slow and what we end up with is more variety throughout. People won't be able to hit that quad sensational or double elite double sensational and we'll have people needing to choose specialties and seeing what works against what and which counter acts which. I like this idea as variety would be fun to work with and it would make setting sliders more fun for me. Way 2 I see would be speeding it up, having everyone with huge primaries and the top end of the game remaining like it is now. Still a viable option as people seem to prefer having massive beast physicals and letting their sliders and hiddens be the major factorsEither way I'm staying with the game. It's managed to keep me interested this long and that's more than I can say for any other game(excluding call of duty, lol.).So let the cards fall where they may so long as this doesn't become the next MMArmy with sliders. If there's one thing I can't stand it's an MMA game where fighters have 200 some fights and retire spontaneously for no reason other than that they age like 10 years per hour.

 

Personally I'd like to see a combination of the two. Not sure how I would work that, but ideally It would awesome to see Single elite with Sens, sens Wonderful maybe... or something similar. and getting there at a reasonable pace would be nice as well. That would probably require the decline on the backside to be revisited to make that happen other wise poeple would play for two weeks and ready to take on Tonal, and that is just silly (I know, I know, I've been told a hundred billion times not to exaggerate)

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Personally I'd like to see a combination of the two. Not sure how I would work that, but ideally It would awesome to see Single elite with Sens, sens Wonderful maybe... or something similar. and getting there at a reasonable pace would be nice as well. That would probably require the decline on the backside to be revisited to make that happen other wise poeple would play for two weeks and ready to take on Tonal, and that is just silly (I know, I know, I've been told a hundred billion times not to exaggerate)

 

Lol. I'm fine with an even balance I just know an even balance won't make a huge difference from where we're at now. I think with everyone being able to make these all-around beasts that it's taken a lot of the variety out of the game. It's no secret that sprawl and brawl fighters rule the free world of MMATycoon. I just feel like it maybe someone had to choose to sacrifice a little muay thai or boxing to get that wrestling and takedown defense up that we could have some wrestlers who use striking as their secondary near the top.

 

Don't get me wrong, I'm not asking for this to be olympic wrestling tycoon. I'd just love to see a little balance. I'd love to see a fighter who wants to just stand and bang have to take that chance of getting taken down.

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Lol. I'm fine with an even balance I just know an even balance won't make a huge difference from where we're at now. I think with everyone being able to make these all-around beasts that it's taken a lot of the variety out of the game. It's no secret that sprawl and brawl fighters rule the free world of MMATycoon. I just feel like it maybe someone had to choose to sacrifice a little muay thai or boxing to get that wrestling and takedown defense up that we could have some wrestlers who use striking as their secondary near the top.

 

Don't get me wrong, I'm not asking for this to be olympic wrestling tycoon. I'd just love to see a little balance. I'd love to see a fighter who wants to just stand and bang have to take that chance of getting taken down.

 

This.

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My suggestions to Mike.......

 

1) Increased training speed. Put training speed back to where it was before if at all possible (I know some changes may not allow it). That IMO is the first problem with the game as is IMO. It takes WAY TOO LONG to train a guy up, especially a ground guy. If you must slow the higher levels down thats fine too IMO. I personally think the lower levels should train faster, always felt that way.

 

2) Private coaches. Ive advocated for this for a long time. I think everyone should be entitled to the best possible coaching if their guy is good enough. The wealthier, more established guys will be able to afford them for their whole roster, but they already get the best possible training. The noobs will be the ones to gain from this. That way if someone is new and one of their guys steps out aheead of the restthey can get him the trainign he needs.

 

Not only would private coaches help the noobs, but they are a good way to bring in serious money to the gyms, the only company that stills sucks for profit. Mike could control the ammount of cost to the gym, as well as the maximum ammount they could charge for one. Plus he could control the ammount one gym could have. EX: Mike sells for 600\week to the gyms and allows the gym to sell them at 1200\week and max 30 coaches. That is 18k profit a week for the gym. Thats a substantial raise in their profit. He could allow 50 coaches maybe 100, or allow sales at 1800 or 2000, or he could allow different levels of private coaches for more money that only the elite fighters could get. The gyms would make money and Mike would have a massive money dump. Win-Win

 

3) Ticker fix. Im not against the tickers but I do agree with many that they need more teeth or they need to be gone. Personally Id do away with them and put a total point cap on just because I htink they make the game way more involved than many people want to be. I think it hinders the growth of the game. Not everyone is a hardcore player, and IMO the ticker force you to be one or watch your guys suffer. IMO some people woudl rather set it and forget it for the week.

 

Possible fixes for the tickers.....

 

A) I wouldnt start them until around age 23-25. I personally want to build projects. I feel most people do. Projects IMO are the best way to ensure the longevity of the game. Recently I was getting burnt out and considered quiting as my VIP came up for renewal. One of the major things that kept me playing was the fact I never got to see how my projects will do.

 

B)Give a reminder when tickers are about to be red. Sounds silly, I know, but maybe a pre week or pre week and mid week list of important training sessions, top 3 or something.

 

C)Instead of apptitudes and total points, begin tickers at exceptional or higher levels. Anything that is not that high should not decrease IMO.

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My suggestions to Mike.......

 

1) Increased training speed. Put training speed back to where it was before if at all possible (I know some changes may not allow it). That IMO is the first problem with the game as is IMO. It takes WAY TOO LONG to train a guy up, especially a ground guy. If you must slow the higher levels down thats fine too IMO. I personally think the lower levels should train faster, always felt that way.

 

2) Private coaches. Ive advocated for this for a long time. I think everyone should be entitled to the best possible coaching if their guy is good enough. The wealthier, more established guys will be able to afford them for their whole roster, but they already get the best possible training. The noobs will be the ones to gain from this. That way if someone is new and one of their guys steps out aheead of the restthey can get him the trainign he needs.

 

Not only would private coaches help the noobs, but they are a good way to bring in serious money to the gyms, the only company that stills sucks for profit. Mike could control the ammount of cost to the gym, as well as the maximum ammount they could charge for one. Plus he could control the ammount one gym could have. EX: Mike sells for 600\week to the gyms and allows the gym to sell them at 1200\week and max 30 coaches. That is 18k profit a week for the gym. Thats a substantial raise in their profit. He could allow 50 coaches maybe 100, or allow sales at 1800 or 2000, or he could allow different levels of private coaches for more money that only the elite fighters could get. The gyms would make money and Mike would have a massive money dump. Win-Win

 

3) Ticker fix. Im not against the tickers but I do agree with many that they need more teeth or they need to be gone. Personally Id do away with them and put a total point cap on just because I htink they make the game way more involved than many people want to be. I think it hinders the growth of the game. Not everyone is a hardcore player, and IMO the ticker force you to be one or watch your guys suffer. IMO some people woudl rather set it and forget it for the week.

 

Possible fixes for the tickers.....

 

A) I wouldnt start them until around age 23-25. I personally want to build projects. I feel most people do. Projects IMO are the best way to ensure the longevity of the game. Recently I was getting burnt out and considered quiting as my VIP came up for renewal. One of the major things that kept me playing was the fact I never got to see how my projects will do.

 

B)Give a reminder when tickers are about to be red. Sounds silly, I know, but maybe a pre week or pre week and mid week list of important training sessions, top 3 or something.

 

C)Instead of apptitudes and total points, begin tickers at exceptional or higher levels. Anything that is not that high should not decrease IMO.

 

Good suggestions all around but the bolded part is my favorite and very noob friendly.

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@Edfans

 

There have been plenty of posts by you before and after your restart that make me think you really haven't much of a clue about building a fighter. eg. Wrestlers need to start with high strength, back to back training of coached sessions and the things in this thread.

 

David Gray

 

Was created after the changes and isn't close what I would consider a fast learner under the new system, these are the sessions he has trained to get to

 

Superb+/Exceptional+/Proficient/Competent

 

Boxing Sparring - 26

MT - 0

Wrestling - 19

BJJ - 1

 

Punches -47

Kicks - 30

Standing Elbows -2

Clinchwork11

Striking Defense49

TDD = 37

Def Grap - 44

 

CT - 50

 

Weights7

Cardio16

 

 

I'm not going to say where his secondaries and physicals at and yes there are still gaps, but maybe you should actually re-evaluate how you build fighters if you want to start seeing results. Yeah sure this guy isn't a going to turn out like some of my other 22/23 yo fighters with sensational/sensational/exceptional/purple but that was the whole point of these changes.

 

The other thing people can't seem to grasp is the changes were intended to stop God Mode like fighters, so if you actually lower your expectations of what a fighter will end up looking like then you will start to understand that yes my fighter is developing fine..

 

It's not going to be quad sensation - it might only be sensational/sensational/remarkable/purple hell it might not even be double sensational it's going to take another 6 or more months before anyone has a better idea of where fighters will end up.

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Good suggestions all around but the bolded part is my favorite and very noob friendly.

 

I can't really find fault with the logic of that bolded part either, but tickers I think help the noobs (me) get a handle on how to keep things under control. What I mean is if I am used to the idea of tickers all along then I will not be suddenly struck with the "What the Hell is this shit now?" factor when I start getting abilities into exceptional.

 

To clear up what I mean I guess is that I like the idea of the tickers ataying around and making it so that the bar doesn't turn green until that skill is exceptional, rather then doing away with tickers until I start getting exceptional stats. Hope that was coherent.

 

For what it's worth I don't particularly have any problem with the tickers themselves per se. Just possibly like to see training speeds pick up a bit. Maybe not as much as some have suggested, but a bit faster training speed at least up until, say, wonderful or so. Just so that it keeps the attention of noobs. I am hooked regardless, but I can see where some people are like forget this this is too slow. I invited a friend of mine to this site the same day that I started here cause I thought this game rocked (I was SOOOOO right btw.) And he played for a few weeks and was like, "Fuck, dude this game is too slow" And quit in about a month. To be fair I don't think ANYTHING would have kept him unless you made the game into a video game (PLEASE DO NOT DO THAT!!!)

 

But it is a sentiment that I can see echoed by a lot of people. They see no progress they have to wait three + weeks for a fight and they get bored and leave. Most of that doesn't bother me. I like the slower pace of the game because it allows me to do other stuff like eat, bathe and watch porn... what? You don't think a guy that logs on toi this game as much as I do has a wife or girlfriend did you?

 

This is the type of game that I can definitely sink my teeth into, but even I would like to see somewhat more progress.

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9 months to train MT from useless to strong.Using sparring and secondaries training

so we need beetween 2 and 3 years RL to have a 4*strong or 4 *superb fighter.

something is wrong here. I tried to train MT or stand up skills as often i could.

 

Fighter (age) (y-m-d) Skill From To Weeks

Mad Max (24) 2012-01-13 Muay Thai Proficient Strong

6 Positive

Mad Max (23) 2011-11-28 Muay Thai Respectable Proficient

4 Positive

Mad Max (23) 2011-10-26 Muay Thai Competent Respectable

4 Positive

Mad Max (22) 2011-09-24 Muay Thai Mediocre Competent

2 Positive

Mad Max (22) 2011-09-07 Muay Thai Feeble Mediocre

4 Positive

Mad Max (22) 2011-08-08 Muay Thai Woeful Feeble

2 Positive

Mad Max (22) 2011-07-22 Muay Thai Abysmal Woeful

2 Positive

Mad Max (22) 2011-07-05 Muay Thai Useless Abysmal

52 Positive

 

 

Training is too slow at slow lvl? and sparring was better before?

 

Sparring 1v1 is not as strong anymore that was another part of the changes, 5 people in a session is best for sparring I highly doubt with your gym set up that you are even getting close to optimum sparring.

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@Edfans

 

There have been plenty of posts by you before and after your restart that make me think you really haven't much of a clue about building a fighter. eg. Wrestlers need to start with high strength, back to back training of coached sessions and the things in this thread.

 

David Gray

 

Was created after the changes and isn't what I would consider a fast learner under the new system.

 

Boxing Sparring26

Punches47

Muay Thai Sparring0

Kicks30

Wrestling Sparring19

Standing Elbows2

BJJ Sparring 1

Knees0

Circuit training50

Clinchwork11

Striking Defense49

Yoga0

Takedowns0

Weights7

Takedown Defense37

Cardio16

Ground n Pound0

Sub Offense0

Defensive Grap 44

I'm not going to say where his secondaries and physicals at and yes there are still gaps, but maybe you should actually re-evaluate how you build fighters if you want to start seeing results. Yeah sure this guy isn't a going to turn out like some of my other 22/23 yo fighters with sensational/sensational/exceptional/purple but that was the whole point of these changes.

 

But that is the whole point in a nutshell, he wont be as good as the others at the top EVER. If you dont give people a chance to get to the top, then they arent going to want to play. Who plays for 500p4p? 1000? people want the hope of being #1. No hope as is.

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But that is the whole point in a nutshell, he wont be as good as the others at the top EVER. If you dont give people a chance to get to the top, then they arent going to want to play. Who plays for 500p4p? 1000? people want the hope of being #1. No hope as is.

 

That is why decline needs to take place, whether it be through tickers, chin decay,, or any of the other ideas that have floated round about the fall of fighters... Without any fall yes you are right he will never be as good as those at the top, that is why the fall of fighters is probably the most important add in the game.

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That is why decline needs to take place, whether it be through tickers, chin decay,, or any of the other ideas that have floated round about the fall of fighters... Without any fall yes you are right he will never be as good as those at the top, that is why the fall of fighters is probably the most important add in the game.

 

But they do fall. Puno rose back up, Jigoro did too, but all fighters fall eventually. Its the nature of the game. I dont mind age declines, but IMO young fighters and low end skills, (IMO less than wonderful) do not need to be touched.

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But they do fall. Puno rose back up, Jigoro did too, but all fighters fall eventually. Its the nature of the game. I dont mind age declines, but IMO young fighters and low end skills, (IMO less than won) do not need to be touched.

 

I'm not getting what you are saying there?? Are you agreeing?

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Ippon, I am confused why you think it makes sense that a guy who used to be #1 and is one of the best managers the game has seen and a manager who just started for the first time would be ranked the same (1000) after playing for 6 months. There is a huge learning curve to this game. Dont you think if you started over that would give you a huge advantage over a new player? There could be other reasons of course, including just plain bad luck for eds and his fighters, but it seems odd to me.

 

 

That's a good point and I have all due respect for Eds. If Eds and other vets think that training times need changing again then (as I said before) I won't complain. My comments are just how I see it at face value. Things get changed and changed back, and changed again. Only one thing is constant - that being new is hard and there will always be older fighters who seem impossible to match. Eds makes a good argument and has enough evidence to make me reconsider, but I suspect some valid argument of disadvantage can be made for people who started at any time in the game's history.

When I started it was 1-on-1 training, as mentioned above, that I envied. It took me a little time with a clothing company to get the money to start an org, then some months with an org to save enough money for a long-term top gym. I have a couple of fighters who benefited from a few months of 1-on-1 at creation (and it really shows in their primes compared to later fighters), but then they nerfed 1-on-1 lol. So how will I and my contemporaries ever make up that "disadvantage"? I've never complained about it... this is just an example.

So, go ahead if the training needs tweaking again. The main thing I care about is that the game week is not speeded up further. I don't want this game to become fast and shallow.

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I'm not getting what you are saying there?? Are you agreeing?

Im saying that age declines are cool with me, but young fighters and skills less than wonderful do not need to decline IMO.

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.....

i never claimed that i knew a lot about the game

 

 

 

as far as your fighter, he's real nice. congratulations. although you're training your guy in a pretty pimp 1v1 gym. where as im training my guys just like any other new member to the game would....but it's good to get your perspective. i've not played as a vet for awhile now, so i guess im kinda outa touch with how the changes are effecting you guys. more of my post's have been geared more relative to how the training is for the average player logging in daily and what he might be experiencing

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Maybe I am a retard, but I totally fail to grasp how speeding up the game year from 12 weeks to 8 weeks can possibly help at ALL. All that does is makes it even more difficult to 'close the gap'. Doing that means that you get 33% less training time throughout the year and waiting two weeks for your energy to recover from your previous fight, plus another two weeks of training time and now you are looking at like one fight per in game year!?! Fuck that! I want to progress in this game and I want to fight.

 

That massive drain on energy after a fight needs to be revisited in my opinion. And that is with the game year at it's current speed. Fuck me if they crank the speed up even more what the Hell is the point. That exacerbates the issue of the huge training gap that exists as is. It does nothing to alleviate it.

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Im saying that age declines are cool with me, but young fighters and skills less than wonderful do not need to decline IMO.

 

Realistically young fighters with skills less than wonderful won't decline as long as you aren't just spamming 1 secondary, then another then another, you need to bring things up more evenly.

 

Or are you saying every skills should be able to get to wonderful without worrying about tickers at all and then after wonderful the tickers should start??

 

If that is the case i can see a game where you will have wonderful in everything and all fighters will basically be clones. Wonderful will become like a base level - and people will just build from there. If that's the intention then fighters may as well be given all the skill points required to put wonderful into everything at creation and then start training from there?

 

i never claimed that i knew a lot about the game

 

as far as your fighter, he's real nice. congratulations. although you're training your guy in a pretty pimp 1v1 gym. where as im training my guys just like any other new member to the game would....but it's good to get your perspective. i've not played as a vet for awhile now, so i guess im kinda outa touch with how the changes are effecting you guys. more of my post's have been geared more relative to how the training is for the average player logging in daily and what he might be experiencing

 

Yeah understood he is in a pimp gym, the thing is changes to training speed aren't the answers to the problem.. It doesn't matter at what speed fighters gained skills, old system or new system those is public gyms will always be slower than those in 1v1 gyms. The only difference is prior to the changes those in private gyms where hitting higher skill levels as opposed to those in public gyms.. Also it's important to note that after the training changes the effectiveness of public gyms has been increased as larger class sizes don't have as profound affect on learning as they did prior to the changes.

 

The public gym situation is somethign that needs to be looked at... Private coaches to be hired for extra money would certainly be a great way of improving effectiveness and other than that I'm not sure what else can be done.

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The training speeds you guys are posting seem weird to me, I mean these are my 2 youngest projects:

 

http://s421.photobucket.com/albums/pp298/xfenix666/mmat2/?action=view&current=newbzfighters.png

 

Had 2-3 on 1 sessions mostly. Switch around the stats a bit (not long term build) and they could easily be owning mid tier orgs by now, by the time they are 22/23 they will likely be good enough to compete almost everywhere (provided they roll some non-terrible hiddens and lots of ko power), not against quad-sens but still against most competition.

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That is why decline needs to take place, whether it be through tickers, chin decay,, or any of the other ideas that have floated round about the fall of fighters... Without any fall yes you are right he will never be as good as those at the top, that is why the fall of fighters is probably the most important add in the game.

speed up training, or leave as is, THIS is the truest thing written in this entire thread. thank u. i was saying that back when perok was running rampant about quad-whatever fighters.

 

now...having said that. when i say i want training sped up, that coincides with a faster fall also. personally, i think it would be ridiculous to have it go back the way it was...fast training and no decline. the faster training allows for all of us to SEE gains quicker to make it a bit more FUN. the faster decline would make it more feasible to do so and make the game a bit more FAIR. move 'em in quicker, move 'em out quicker. THAT can be done regardless of how many weeks an in game year is.

 

when it comes to skill levels...i still don't see much difference between a quad-sens fighting another quad-sens and a quad-wond fighting another quad-wond. the problem with the specialization isn't within the system, it's within us. it's a smart move. if u want to specialize tho, and let's say an elite boxer with a lower level ground game starts dominating the well-rounded wond guys, then we may see a ton of elite boxers fighting each other all the time. it's just the way trends work. they happen in ALL sports. anything that dominates, even for a short time, gets mimicked to death. there's not much that programming can do to fix that.

 

also, when it comes to slower training at higher levels:

 

why were there a ton of triple and quad sens guys around? becuz rather than taking the time to get up to elite on say...a standup guy, it was easier and faster to just train another area of the fighter...like ground game becuz it was faster to get to sens but too long to get to elite. i think if higher levels were a bit faster, we might see some very high level specialists out there. i mean, u have an elite MT guy and he has to go up against another elite MT guy but maybe one of them thru some training into the ground game and just had kicks for MT...and the other had elite secondaries in most of the pertinent MT secondaries but didn't do much ground game. they LOOK the same in the primaries (cuz we only get to see the 4), but it's not a good indicator as to who will be dominant in that fight. say the guy with kicks tries a few takedowns and loses energy...or the other guy gains the clinch and just destroys the guy that tried to round out?

well...with the higher levels being slower, the MT specialist might not have bothered to go up to the elite level or even the elite++ level becuz he would have done what the other guy did and hit sens--, bog down and start training in other areas...trying to round out. u get a very fast learner, and all the sudden, next thing u know, u have a trip or quad-sens guy on ur hands.

with the higher levels being faster, that MT specialist goes for it all in one area, becuz it's not SO slow and becomes what a lot of people here want...a specialist.

 

no one knows how the fight plays out, obviously...but i think either would have a good shot. maybe everyone goes for the specialist? well, that's what a lot of people want right? styles make fights? maybe no one does it and goes with the smart move of a "no hole, well rounded guy"? either way, with the higher level training being faster, both would be a solid option.

couple that with a faster decline in skills and learning, and u shorten the reign of dominance so if anyone gets TOO insane looking, they'll drop eventually, and u got a pretty decent life/fighter cycle there.

 

u gotta remember, as is, 12 weeks is 1 year of ur fighter. he ages 4 years in one real life year. do we really expect guys to sit at the top of the heap for possibly 8 years of their career? (assuming he dominates for 2 years real time).

 

anyway...i cant type as fast as i can think or talk so i lost my train of thought lol. carry on...

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speed up training, or leave as is, THIS is the truest thing written in this entire thread. thank u. i was saying that back when perok was running rampant about quad-whatever fighters.

 

now...having said that. when i say i want training sped up, that coincides with a faster fall also. personally, i think it would be ridiculous to have it go back the way it was...fast training and no decline. the faster training allows for all of us to SEE gains quicker to make it a bit more FUN. the faster decline would make it more feasible to do so and make the game a bit more FAIR. move 'em in quicker, move 'em out quicker. THAT can be done regardless of how many weeks an in game year is.

 

when it comes to skill levels...i still don't see much difference between a quad-sens fighting another quad-sens and a quad-wond fighting another quad-wond. the problem with the specialization isn't within the system, it's within us. it's a smart move. if u want to specialize tho, and let's say an elite boxer with a lower level ground game starts dominating the well-rounded wond guys, then we may see a ton of elite boxers fighting each other all the time. it's just the way trends work. they happen in ALL sports. anything that dominates, even for a short time, gets mimicked to death. there's not much that programming can do to fix that.

 

also, when it comes to slower training at higher levels:

 

why were there a ton of triple and quad sens guys around? becuz rather than taking the time to get up to elite on say...a standup guy, it was easier and faster to just train another area of the fighter...like ground game becuz it was faster to get to sens but too long to get to elite. i think if higher levels were a bit faster, we might see some very high level specialists out there. i mean, u have an elite MT guy and he has to go up against another elite MT guy but maybe one of them thru some training into the ground game and just had kicks for MT...and the other had elite secondaries in most of the pertinent MT secondaries but didn't do much ground game. they LOOK the same in the primaries (cuz we only get to see the 4), but it's not a good indicator as to who will be dominant in that fight. say the guy with kicks tries a few takedowns and loses energy...or the other guy gains the clinch and just destroys the guy that tried to round out?

well...with the higher levels being slower, the MT specialist might not have bothered to go up to the elite level or even the elite++ level becuz he would have done what the other guy did and hit sens--, bog down and start training in other areas...trying to round out. u get a very fast learner, and all the sudden, next thing u know, u have a trip or quad-sens guy on ur hands.

with the higher levels being faster, that MT specialist goes for it all in one area, becuz it's not SO slow and becomes what a lot of people here want...a specialist.

 

no one knows how the fight plays out, obviously...but i think either would have a good shot. maybe everyone goes for the specialist? well, that's what a lot of people want right? styles make fights? maybe no one does it and goes with the smart move of a "no hole, well rounded guy"? either way, with the higher level training being faster, both would be a solid option.

couple that with a faster decline in skills and learning, and u shorten the reign of dominance so if anyone gets TOO insane looking, they'll drop eventually, and u got a pretty decent life/fighter cycle there.

 

u gotta remember, as is, 12 weeks is 1 year of ur fighter. he ages 4 years in one real life year. do we really expect guys to sit at the top of the heap for possibly 8 years of their career? (assuming he dominates for 2 years real time).

 

anyway...i cant type as fast as i can think or talk so i lost my train of thought lol. carry on...

this post essentially sums up my whole view on this issue and you my good sir are getting one of many +1's from me

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well, regardless of what the training situation is, all that i can say from my own perspective, is that i dont check my tycoon assistant daily anymore. i actually just went through an entire month where i didnt check it a single time. that's different from the way it use to be when i'd log in eagerly at least twice a day to scroll down through. whether it be from my house in the evenings, or from my phone in the mornings from the bathroom at my work. the point is, i logged on with excitement two times a day to see what might be different, i didnt miss a day. did that for over 2 years like clockwork. was it because there was visible improvement? who knows? i just know that i havent made it a point to check it daily for some time now

 

as a matter of fact, training just happened a few hours ago and i didnt check it

 

*on a side note, i was getting a bj from the old lady a few hours ago. so that may have played a factor in not checking it

*side note #2, she made me go down on her 1st. normally i dont mind, but this time it had a musky odor to it?

*side note #3, she hadnt shaved either. so the corners of my mouth are a little irritated from the wire brushlike texture of her side walls

*side note #4, in regards to side note #2, i took a shit earlier today myself and im sure my ass hair probly collected some pleasant shit odor as well. so we might be even on that one

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