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Is this game dying?


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The Thing is this game takes time, people with lives outside this game had it down packed how much time they need to play each week/day based on the company they own or current obligations(posters,write ups ect) they have.. The changes are taking people out of there comfort zone and either we take more time away from doing dishes, walking the dog or laundry just to switch training or we fall behind.. If people are mad they have the right to be, they paid to play(and gave yrs to the game), some could have bought VIP a week before the changes and wish they didnt now.

 

My RL friends didnt want to play before the changes, now I would be surprised if anyone new that has a Job/kids (and actually goes or watches them) stays to play. If the game is trying to cater to the stereotypical computer geek that does nothing but sit at home playing games and has no life then its on the right track.. I not trying to put the game down in anyway either, its just becoming to time consuming.. Its still a great game but its definitely starting to narrow down the type of players you will get and you can guarantee even if they had all the free adds back there might be a lot of new players but the percentage of players that stick around with the the new changes will be smaller... more work/effort/time it takes the less players will stay, time is money!

 

Exactly my thoughts. I loved this gome for being able to log in once upon a time and still be in, let's say, top 100 managers. Now it's pretty much impossible. I did try - I spent like 30 minutes or more on last Sunday to prepare a perfect training schedule for my 15 fighters so that I would be sure that they both maintain and grow their skills but it just did not work out - after a few sessions it turned out that without some changes it's gonna be impossible to do that. Of course a lot depends on the current level of dvelopment of your fighters so that if most of them are far from 82% in all areas, it's easier to maintain/grow their skills.

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Every change this game has ever had has led to some people quitting and others proclaiming it to be the end. It's as predictable as the sun rising or republican politicians being evil. In the long run, these changes will help new players remain interested, as they now have a chance to be more than punching bags. New players are good for the game. Everybody calm down.

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that's not my problem with it at all, my problem is it's turning tycoon into like a full time job. I didn't log in for 3 or 4 sessions and when i came back i had fighters declining all over the place now i have to change all there training and it just seems more like a chore then the game being fun anymore. TBH i am also sick of the people that don't like the changes being told they are whining all the time, if it wasn't for people that disagree nothing in the world would ever get fixed/changed.

So what if they are declining though? If you were away for 4 sessions, the absolute most they could have lost is 4 skill points, spread over the 21 skills. If someone goes totally inactive for 3 months, the most skills they can lose is 180 points spread over 21 skills, so they would have gone down less than 1 level in all skills.

 

The point is, if you go away for 4 sessions and your guys are in red all over the place, those guys are higher skilled than "the people" wanted them to be, so they need to drop some skills in some places to start to specialise in something, therefore making them more easy to maintain.

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Like a few others have said, it seems to be taking me a lot more time to set my training now. My solution is to release some of my fighters into free agency, and go with a leaner-and-meaner roster. I'm starting to realize I don't need or want 15 fighters to babysit. I'm thinking 5-8 fighters will be a good number. :boxing:

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ERH,,, NO FUCKING WAY!

 

I have used blood sweat and tears to bring my fighters up there, so in no fucking way in hell am i "just going to LET those skills decline",, are you for real mate?????

 

If they drop they drop,, but that drop will only be after i do EVERYTHING I CAN to avoid that!

 

Hence training becomes a bit of a chore for us feeling that way.

 

I am not willing to trade loss of skills for more time, but sometimes i don't have a choice.

Still I haven't seen a single drop in skill, but it takes a lot of monitoring and planning to keep it that way, pissing off the missus.

 

But, i have decided i can live with this added maintenance planning time,, but there wont be any "just let the skills drop to have more time",, no fucking friggin way!

I know this is how some people feel but those who are playing this way are making it a lot harder for themselves than it's meant to be... and making it take a lot more time than it needs to... and making it a lot less enjoyable than it should be. Please just read the mentality bit in this post http://www.mmatycoon.com/forums/index.php?showtopic=24357

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I know this is how a lot of people feel but the people that are playing this way are making it a lot harder for themselves than it's meant to be... and making it take a lot more time than it needs to... and making it a lot less enjoyable than it should be. Please just read the mentality bit in this post http://www.mmatycoon.com/forums/index.php?showtopic=24357

 

All the changes make tons of sense to me. The training is so much more realistic and puts everyone on a more even playing field. I really like your mindset regarding the changes.

 

The only thing I'm worried about is all the stuff that is being added in might make it even harder to get and keep new players. Splitting up circuit training and things like that. It's a lot more realistic and it gives people more options, but adding too much to the game makes it even more overwhelming to new players.

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For the long term health of the game, the changes are overwhelmingly positive. If it means that a few managers (and by that, this could mean even 30 or so decent quality managers) leave because they think it's too much effort, it will be more than offset by newer players joining the game and appreciating that here is a game where they do stand a chance of reaching the top because the best players have not simply been here since beta testing days and are uncatchable. There will be a net gain from the change.

 

As for the idea that you'd always be able to remain in the top 100 without really trying, like revian suggested, that is simply an absurd idea. As a worldwide online game like this develops there will always be new players starting and inevitably (unless you happen to be somewhat incredible, and there does usually tend to be one or two players on any given online game who manage to be) there will be some of them who are better than you, thus over time you'll find it harder to maintain the position in the game that you have become accustomed to, and certainly not without putting in some more effort. If you are only going to commit minimal time to the game, then you will have to accept that there will be others out there prepared to go the extra mile and hence be better prepared to beat you in the future (exactly as would be the case in a competitive career environment IRL).

 

Unless, of course, you think that because you've been playing since whenever and therefore it is your divine right to be in or around the top 100 because you've been here the longest. If that is the case, though, then you have a dying game as new players are immediately put off as they realise they simply cannot compete, and eventually existing players will end up stopping playing (for all manners of reasons, as Mike alluded to) and the player base just falls and falls.

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In my opinion , if this game had shitloads of advertisements many people would join . Who wouldn't resist an almost REALISTIC MMA GAME anyway ?! :D

Plus , if the gamea would be more community oriented it would be nice . And change the cost for a VIP . Make it 5$ per month . :)

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In my opinion , if this game had shitloads of advertisements many people would join . Who wouldn't resist an almost REALISTIC MMA GAME anyway ?! :D

Plus , if the gamea would be more community oriented it would be nice . And change the cost for a VIP . Make it 5$ per month . :)

 

You are aware that would make it more expensive?

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All the changes make tons of sense to me. The training is so much more realistic and puts everyone on a more even playing field. I really like your mindset regarding the changes.

 

The only thing I'm worried about is all the stuff that is being added in might make it even harder to get and keep new players. Splitting up circuit training and things like that. It's a lot more realistic and it gives people more options, but adding too much to the game makes it even more overwhelming to new players.

People won't have to worry about maintenance for ages when the first join. There's someone running round the forums now going "all my bars are grey, is that right?" and I think he's been here a while :) So it's less of a problem than people think at the early stage.

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People won't have to worry about maintenance for ages when the first join. There's someone running round the forums now going "all my bars are grey, is that right?" and I think he's been here a while :) So it's less of a problem than people think at the early stage.

 

 

Mike, I didn't mean just the maintenance. I just mean every little thing ads to the "complexity" of the game. All those small additions might be making an already intricate game, all the more overwhelming to new players. Don't get me wrong, I think it's awesome to have so much depth to the game. I was just voicing a concern that it might actually be better to have a tighter, more focused experience. Then again, it's probably still not that hard to learn as you go along, just like all the rest of us did when we first started.

 

I do think the game is great, by the way. Also, I understand the points you are making, and I agree.

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Simply put no the game isn't dying, the amount leaving is very small but their importance is getting blown out of all proportion simply beause of the names of the people posting up their leaving threads.

 

If a hundred 3000+ ranked managers all posted together in a thread saying they were going no-one would bat an eyelid at it, but if five top 20 ranked manager starts a thread suddenly its the end of the game! Sure it sucks to see some long time/sucessful managers leave but they are not the be all and end all of the game, so long as new people are signing up replacing them the game is going to carry on.

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We had been hovering at around 10k for quite a while. Are we down to 8k from people leaving, or from Mike deleting multis?

It's lots of different things.

- The automatic blocks on multis are better.

- It's 2 1/2 years since the game started so it's a natural point for some of the starting 6000 or so managers to start getting bored.

- There's a seasonal element. I'd say you get a 1-2000 manager boost in winter.

 

In general we've been up and down from 10,500 back down to 6,500 then back up to 10,500 again and now back to 8,000. It's a fairly natural fluctuation. It doesn't help having the number on the homepage, which makes people obsess about it a bit too much but it's there now so I'm not gunna take it down :P

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It's lots of different things.

- The automatic blocks on multis are better.

- It's 2 1/2 years since the game started so it's a natural point for some of the starting 6000 or so managers to start getting bored.

- There's a seasonal element. I'd say you get a 1-2000 manager boost in winter.

 

In general we've been up and down from 10,500 back down to 6,500 then back up to 10,500 again and now back to 8,000. It's a fairly natural fluctuation. It doesn't help having the number on the homepage, which makes people obsess about it a bit too much but it's there now so I'm not gunna take it down :P

 

You should just remove whatever code you use to count it. Just screw with the number once or twice a week, go from like 8K to 20K, back down to 500, then drop it to 50, then back to like 8K.

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I'm still waitimg for my first negative pop, I've had a couple negative mini pops on skills that are towards elite but that's it.

 

I'm seeing the "maintain skills or let them drop a bit" the first real decision that is going to make fighters different from eachother, which is what everyone seemed to want.

 

If you asked an experince manager to write down the general stats of a good stand up fighters with defensive skills everywhere else before these changes, they'd all pretty much be the same. With these changes it will be much more harder as you have no idea which way the manager will go with it.

 

 

 

Just one of the postive sides of the change :)

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We are changing the ONI gyms to be where you will be able to reset all tickers at one gym without hopping around. I have guys hopping 3-4 times a week because gyms don't have the right coaches. Once more gyms get on board I think it will start to get much better. I know we are supposed to choose which skills to let drop, but my guys are all still young and not to that point yet. I just need the right coaches.

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Simply put no the game isn't dying, the amount leaving is very small but their importance is getting blown out of all proportion simply beause of the names of the people posting up their leaving threads.

 

If a hundred 3000+ ranked managers all posted together in a thread saying they were going no-one would bat an eyelid at it, but if five top 20 ranked manager starts a thread suddenly its the end of the game! Sure it sucks to see some long time/sucessful managers leave but they are not the be all and end all of the game, so long as new people are signing up replacing them the game is going to carry on.

 

 

This .

 

 

The only thing I'm worried about is all the stuff that is being added in might make it even harder to get and keep new players. Splitting up circuit training and things like that. It's a lot more realistic and it gives people more options, but adding too much to the game makes it even more overwhelming to new players.

 

I agree with this points there is a lot of informations for new players to learn .

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I actually think that the training will be a whole lot easier for the new players than it is for the veterans. After all, they know no different and once they grasp training it will be natural to find a way to work it and to check as opposed to those that have had set methods for 2 years

 

Once its clarified for the people that are playing, and the wiki pages and Noob help pages are updated then new players won't know any different

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I know this is how some people feel but those who are playing this way are making it a lot harder for themselves than it's meant to be... and making it take a lot more time than it needs to... and making it a lot less enjoyable than it should be. Please just read the mentality bit in this post http://www.mmatycoon.com/forums/index.php?showtopic=24357

I have now read this again for the 4th time. :)

 

This is all fine and dandy Mike, and I accept the changes.

But for those of my fighters that are "up there" already, there isn't much to add.

They are in maintenance mode and will probably stay there, adding gradually to their skill in the meantime, no focusing, just maintenance, because they are already where they need to be, after the changes.

 

My main fighter is a triple exceptional and a black belt.

He was always meant to be rounded, and as far as i'm aware is just on the 123 avg. mark in his primaries. He is pretty sorted in physicals and secondaries, so there really is no need for focusing him anywhere, just maintenance + benefits.

 

Under the old system he would have quite a way to go, but now, under the new system, he's ready :smile_anim:

 

So, the post you quoted was NOT a change complaint, just an expression that in no way shape or form am i going to allow my top fighters to lose skill if i can avoid it, but with the odd exception though.

 

Why on earth should i do that,, WHY would i CHOOSE to let my fighter get WORSE if i can avoid it??

 

It's not like i have any multiple Elite's,, then i'd consider it, as maintaining that would be impossible,, but my top fighters are at a class i'm gunning for with my newer fighters.

 

My monsters are going to fight a LOT, and train to maintain what they have, and adding a bit here and there as a bonus.

There is no point in struggling to train the guys much above the 123 limit, and i have so much more faith in rounded guys than specialized ones.

 

So getting all my fighters to quad exceptional Primaries and exceptional all around is my new training goal for all my fighters, balanced out with remarkables and sensationals, since that's fairly maintainable. :)

 

My mindset is simple, to win fights and become the best, and i will change that for noone ;)

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