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Updating the Beginner Templates


Vlad

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Hello everyone, I'm not a fan of the Beginner Templates that we currently offer!

 

Please drop your suggestions below and we'll be replacing the current ones with the ones you guys have suggested!

 

image.png

 

 

Please use the below template, you can provide either % allocation or actual points allocation and I will convert the points to percentages per level :)

Template Name:


Fighting Styles:

Boxing -
Muay Thai -  
Wrestling -  
BJJ -

Skills:

Punches -
Kicks -  
Standing Elbows -  
Knees -  
Clinchwork -  
Striking Defense -  
Ground n Pound -  
Takedown Offense -  
Takedown Defense -  
Submissions -  
Defensive Grappling -  
Transitions -  
Escapes -

Physical Attributes:

Agility -
Flexibility -  
Speed -  
Strength -  
Conditioning (min 10) -  
Balance - 

 

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For 25 year olds

[X] = all remaining points after other values (because I can't remember the exact number of points you get)

Template Name: Guard Pull BJJ


Fighting Styles:

Boxing - 1
Muay Thai - 1
Wrestling - [X]
BJJ - 110

Skills:

Punches - 1
Kicks -  1
Standing Elbows -  1
Knees -  1
Clinchwork -  110
Striking Defense -  110
Ground n Pound -  1
Takedown Offense -  1
Takedown Defense -  1
Submissions -  110
Defensive Grappling -  110
Transitions -  [X]
Escapes - 1

Physical Attributes:

Agility - 1
Flexibility - [X]
Speed -  1
Strength -  110
Conditioning (min 10) -  110
Balance - 1

 

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  • 4 weeks later...

I have never used a beginner template but I'm not sure they are a good idea at all unless they give full skill points to categories. Feels like another thing in the game that could just go away to simplify it for beginners. As long it is explained that skills train faster at low values then people will figure it out quickly.

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Here's what I put together, I only did these for 25 year old fighters, as I do not think templates should be used for project fighters (anything younger) anyway.

Its not in your format because I like spreadsheets :bigshock:

 

QFC FIGHTERS                                              
Thai Boxer
 
Taekwondo
 
Boxer
 
Wrestler
 
Braziliaan Jiu Jitsu
       
QFC CAP 1000
Remaining
73
  QFC CAP 1000
Remaining
73
  QFC CAP 1000
Remaining
73
  QFC CAP 1000
Remaining
73
  QFC CAP 1000
Remaining
73
USED 927   USED 927   USED 927   USED 927   USED 927
Primaries 171 Secondaries 487   Primaries 171 Secondaries 487   Primaries 171 Secondaries 487   Primaries 171 Secondaries 487   Primaries 171 Secondaries 487
Boxing 1 Punches 110   Boxing 1 Punches 110   Boxing 59 Punches 110   Boxing 1 Punches 1   Boxing 1 Punches 1
Muay Thai 59 Kicks 1   Muay Thai 59 Kicks 39   Muay Thai 1 Kicks 1   Muay Thai 1 Kicks 1   Muay Thai 1 Kicks 1
Wrestling 110 Elbows 1   Wrestling 110 Elbows 1   Wrestling 110 Elbows 1   Wrestling 110 Elbows 1   Wrestling 59 Elbows 1
BJJ 1 Knees 39   BJJ 1 Knees 1   BJJ 1 Knees 1   BJJ 59 Knees 1   BJJ 110 Knees 1
Total 171 Clinchwork 110   Total 171 Clinchwork 110   Total 171 Clinchwork 110   Total 171 Clinchwork 70   Total 171 Clinchwork 70
Remaining 829 Striking Defense 110   Remaining 829 Striking Defense 110   Remaining 829 Striking Defense 110   Remaining 829 Striking Defense 70   Remaining 829 Striking Defense 70
Physicals 269 Ground n Pound 1   Physicals 269 Ground n Pound 1   Physicals 269 Ground n Pound 1   Physicals 269 Ground n Pound 110   Physicals 269 Ground n Pound 21
Agility 50 Takedown Off 1   Agility 50 Takedown Off 1   Agility 50 Takedown Off 1   Agility 50 Takedown Off 70   Agility 50 Takedown Off 70
Flexibility 19 Takedown Def 110   Flexibility 19 Takedown Def 110   Flexibility 19 Takedown Def 110   Flexibility 19 Takedown Def 1   Flexibility 50 Takedown Def 1
Speed 50 Submissions 1   Speed 50 Submissions 1   Speed 50 Submissions 1   Speed 50 Submissions 21   Speed 19 Submissions 110
Strength 50 Defensive Grap 1   Strength 50 Defensive Grap 1   Strength 50 Defensive Grap 1   Strength 50 Defensive Grap 70   Strength 50 Defensive Grap 70
Conditioning 50 Transitions 1   Conditioning 50 Transitions 1   Conditioning 50 Transitions 39   Conditioning 50 Transitions 70   Conditioning 50 Transitions 70
Balance 50 Escapes 1   Balance 50 Escapes 1   Balance 50 Escapes 1   Balance 50 Escapes 1   Balance 50 Escapes 1
Total 269 Total 487   Total 269 Total 487   Total 269 Total 487   Total 269 Total 487   Total 269 Total 487
Remaining 560 Remaining 73   Remaining 560 Remaining 73   Remaining 560 Remaining 73   Remaining 560 Remaining 73   Remaining 560 Remaining 73
STARTER STATS (25 Years) QFC                                        
Total 927 Total 1000                                        
Primaries 171 Remaining 73                                        
Physicals 269 73 342                                        
Secondaries 487                                            
                                               
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  • 3 weeks later...

For you, it may not be much, but for me, stumbling upon this spreadsheet is a godsend at this stage of my learning. With just one read, I was able to comprehend and, most importantly, visualize the puzzle of information gathered from various topics on the forum.

Merci.

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For me, the two best and easiest options, if you're wanting to win quickly with 25 year olds (This is only for beginners looking to win early fights in QFC, or be successfully quickly in ID restricted orgs) and that is the Clinch Warrior or the Takedown Specialist

Clinching is this game is completely unrealistic to real life but very effective to utilise in this game. If you create a clinch heavy fighter, with strength, he will feast on weaker 18 year olds and spreaders (fighters with their skills spread out)

The Takedown Specialist has an early advantage against pretty much all Standup creations, as there isnt enough points to cover standup skills and grappling, sacrifices have to be made, and for standup fighters that is on the ground.

NOTE: the below is only what has worked for me, I know of managers who are much more succesfull than me and do it different - Im not sure exactly how they do it but I know this works.

Clinch Warrior

Boxing - 110
Muay Thai - 1
Wrestling - 59
BJJ - 1

Skills:

Punches - 110
Kicks -  1
Standing Elbows -  1
Knees -  1
Clinchwork -  110
Striking Defense -  110
Ground n Pound -  1
Takedown Offense -  1
Takedown Defense -  110
Submissions -  1
Defensive Grappling -  59
Transitions -  1
Escapes - 1

Physical Attributes:

Agility - 60
Flexibility - 1
Speed -  50
Strength -  40
Conditioning (min 10) -  70
Balance - 39

Feel free to play around with the physicals. I start with not much strenght because that is very easy to improve in training. I'll train Strength until it gets to at least 60 before I take my first fight - strength is important in the clinch.

The Con for this build is of course if they get taken down by a submission fighter. I would also not recommend clinching with BJJ guys as they often are able to pullguard from clinch to get the fight to the ground. In this case you gameplan to keep the fight on the feet where your fighter will have the advantage.

 

TakeDown Specialist

 

Boxing - 1
Muay Thai - 1
Wrestling - 100
BJJ - 79

Skills:

Punches - 1
Kicks -  1
Standing Elbows -  1
Knees -  1
Clinchwork -  60
Striking Defense -  60
Ground n Pound -  1
Takedown Offense -  110
Takedown Defense -  1
Submissions -  110
Defensive Grappling -  70
Transitions -  70
Escapes - 1

Physical Attributes:

Agility - 40
Flexibility - 39
Speed -  60
Strength -  40
Conditioning (min 10) -  60
Balance - 30

I'll play around and toggle between Subs and GNP - personal preference really, the main thing is having strong takedowns - although i do like to have a strong Sub game for times where my fighter has to pullguard. With physicals its important to have speed for takedowns, sometimes i'll go with less flexibility and add it to speed. I'll train strength up to at least 50-60 before taking first fight, and continue to train it alongside cardio.

You'll want to be very aggressive with this fighter, getting the takedown before he gets punched in the face. I'll set take downs sliders somehwere between 50-80% aggression. The rest of the time you want him trying to clinch. In the clinch be aggressive looking for takedowns mainly, but some pulling guard is good too, you just want the fight on the ground.

The Con with this build is coming up against a pure BJJ specialist, which is rare but sometimes does happen. 

My numbers may be off a little but you get the idea. I've had plenty of these guys (particular grapplers) win titles in restricted orgs. 

Depending on what you want to achieve, you may just use these guys to win some QFC fights to boost your manager ranking - which will allow you a better opportunity to pick up Free Agents. - Note: I think you can only win 4 QFC fights before the fighter is thrown to the harder level 2 QFC fights - this is where you can cut your fighter and do it all over again with a new one.

I will put the caveat out there that I am by no means an expert at MMA Tycoon - happy for the seasoned vets to correct/add more to this. I do feel i have this early part of the game relatively figured out and has worked well for me in the past. 

I also just wanted to share a few quick tips for beginners as it is very hard starting early on. Hope this helps

 

 

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