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Bob Slay

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Everything posted by Bob Slay

  1. Note the fight starts as a title fight, but the end of fight text does not show the title being retained by the old champ or won by the rightful new champ Example fights: https://www.mmatycoon.com/fightcommentary.php?FTID=1149902 https://www.mmatycoon.com/fightcommentary.php?FTID=1151077 https://www.mmatycoon.com/fightcommentary.php?FTID=1153132 https://www.mmatycoon.com/fightcommentary.php?FTID=1153144 https://www.mmatycoon.com/fightcommentary.php?FTID=1149901
  2. Something funky going on with titles not changing hands. Until we know more this is likely to be a bug rather than something nefarious going on. The fight text in at least 3 bouts says they were for the championship but at the end of those fights there was no text about the title being retained or won. EDIT: I've reported this as a bug now on 5 fights in Highland to let Vlad or Mike investigate what's going on here.
  3. I was being brief, but the age thing is most likely a timer change along with a numerical reduction of skill-cap each day/week/month or whatever unit of time is used, which would explain the scenario of fighhters who are far below the overall skill-cap not having visibility of it, the skill cap being 3,450 x random number between 0.77 & 0.80 (giving the range 2657 to 2760).
  4. No matter what skill you have it will decline if left untrained long enough, the higher it is the higher the rate of decline becomes. Taking a fight will reset timers for skill decline and the older the fighter the more often they should be taking fights anyway as they will be closer to finished developing. The first Age drop off starts between 28 to 38 years old (this setting is randomised upon creation, learning speed influences this and faster learners will drop off a bit sooner), this speeds up the decline rate of skills. There is some evidence that there are further increases in decline rate at later ages also.
  5. All of the recent Championship bouts bar one was 5 rounds, I would say the one exception was probably accidental: https://www.mmatycoon.com/fightcommentary.php?FTID=1153132 What is interesting is that this 3-rounder & the 2 prior matches were also a 3 round title fights but Lucky Lemon didn't lose his belt even though he lost both the last 2 fights, I do not know the reason for that. As far as cards with 4 fights on them goes, I'm speculating here but that's almost always due to managers not accepting fights or being super-casual & can't be bothered to log in every few days, I'm sure the Org owner tried but I know from experience you can't always rebook in time.
  6. The wiki is being moved and updated to a better system, there is an alternative wiki for some stuff. Expect some issues while stuff is getting worked on.
  7. Here's what I put together, I only did these for 25 year old fighters, as I do not think templates should be used for project fighters (anything younger) anyway. Its not in your format because I like spreadsheets QFC FIGHTERS Thai Boxer Taekwondo Boxer Wrestler Braziliaan Jiu Jitsu QFC CAP 1000 Remaining 73 QFC CAP 1000 Remaining 73 QFC CAP 1000 Remaining 73 QFC CAP 1000 Remaining 73 QFC CAP 1000 Remaining 73 USED 927 USED 927 USED 927 USED 927 USED 927 Primaries 171 Secondaries 487 Primaries 171 Secondaries 487 Primaries 171 Secondaries 487 Primaries 171 Secondaries 487 Primaries 171 Secondaries 487 Boxing 1 Punches 110 Boxing 1 Punches 110 Boxing 59 Punches 110 Boxing 1 Punches 1 Boxing 1 Punches 1 Muay Thai 59 Kicks 1 Muay Thai 59 Kicks 39 Muay Thai 1 Kicks 1 Muay Thai 1 Kicks 1 Muay Thai 1 Kicks 1 Wrestling 110 Elbows 1 Wrestling 110 Elbows 1 Wrestling 110 Elbows 1 Wrestling 110 Elbows 1 Wrestling 59 Elbows 1 BJJ 1 Knees 39 BJJ 1 Knees 1 BJJ 1 Knees 1 BJJ 59 Knees 1 BJJ 110 Knees 1 Total 171 Clinchwork 110 Total 171 Clinchwork 110 Total 171 Clinchwork 110 Total 171 Clinchwork 70 Total 171 Clinchwork 70 Remaining 829 Striking Defense 110 Remaining 829 Striking Defense 110 Remaining 829 Striking Defense 110 Remaining 829 Striking Defense 70 Remaining 829 Striking Defense 70 Physicals 269 Ground n Pound 1 Physicals 269 Ground n Pound 1 Physicals 269 Ground n Pound 1 Physicals 269 Ground n Pound 110 Physicals 269 Ground n Pound 21 Agility 50 Takedown Off 1 Agility 50 Takedown Off 1 Agility 50 Takedown Off 1 Agility 50 Takedown Off 70 Agility 50 Takedown Off 70 Flexibility 19 Takedown Def 110 Flexibility 19 Takedown Def 110 Flexibility 19 Takedown Def 110 Flexibility 19 Takedown Def 1 Flexibility 50 Takedown Def 1 Speed 50 Submissions 1 Speed 50 Submissions 1 Speed 50 Submissions 1 Speed 50 Submissions 21 Speed 19 Submissions 110 Strength 50 Defensive Grap 1 Strength 50 Defensive Grap 1 Strength 50 Defensive Grap 1 Strength 50 Defensive Grap 70 Strength 50 Defensive Grap 70 Conditioning 50 Transitions 1 Conditioning 50 Transitions 1 Conditioning 50 Transitions 39 Conditioning 50 Transitions 70 Conditioning 50 Transitions 70 Balance 50 Escapes 1 Balance 50 Escapes 1 Balance 50 Escapes 1 Balance 50 Escapes 1 Balance 50 Escapes 1 Total 269 Total 487 Total 269 Total 487 Total 269 Total 487 Total 269 Total 487 Total 269 Total 487 Remaining 560 Remaining 73 Remaining 560 Remaining 73 Remaining 560 Remaining 73 Remaining 560 Remaining 73 Remaining 560 Remaining 73 STARTER STATS (25 Years) QFC Total 927 Total 1000 Primaries 171 Remaining 73 Physicals 269 73 342 Secondaries 487
  8. When I go to update the news for my nutrition company https://www.mmatycoon.com/nutritionpublic.php?ncid=7087 I see 2 news articles I did not write, and which are from other companies than mine
  9. One of the better Women Fighters, hopefully she picks up where she left off.
  10. Lucas Wilson (403590)
  11. Updated Original Post, reply if any ID-Restricted Fight Org is Missing Changes: Updated: Super Square Down (SSD) - Moved from 405K+ to 403K+ Added: Honu Fight Arts (HFA) (404k+) Added: Redemption Fight League (380K+) Added: International Federation of MMAâ„¢ (403K+) Added Brooklyn Brawlz (397K+)
  12. You do not need to move your fighters, despite outdated game text saying that you need to. Your fighter will automatically arrive at the correct location for the fight & return back to their base afterwards. The only time you should ever need to move a fighter is to be based where the gym they have joined is, and if you buy a gym (you shouldn't really do that anyway in my opinion, better to make your own) you can move that to your base where your manager/fighters are.
  13. Set the training for fighters at the Gym Wait for your fighter's Fight Org to arrange a match for you. Look up your opponents, how they win fights, what their primary skills focus on and use that info to set your fighters tactics to give them the best chance of winning. e.g. you aren't going to want to have your fighter go to the ground with an opponent whose ground skills are vastly better than your fighters so you need to focus on avoiding being taken down, on escaping if you are or controlling enough to force a stand up.
  14. The MMA Tycoon Wiki is in maintenance mode, being moved & upgraded on the back-end by Vlad / Mike - so you'll find none of its links work right now. You can use the following link in the meantime: https://mmatycoon.fandom.com/wiki/Fight_tactics
  15. Mike Tycoon right now:
  16. It takes effect during each training session it is used, the amount of weight lost per training session depends on the quality of the supplement, at 160Q I think it's around 0.3lb per session. There is a cap on how low you can go
  17. Pity 305 wasn't taken to miami instead of the recent one, missed opportunity.
  18. I like the idea with the already mentioned caveats added-in. Alternates is actually the worst & biggest pain in the ass option in my opinion. I considered having the option to have a temporary (duration of remainder of tournament) "computer-generated" stand in instead of alternates might work but that's maybe a whole other can of worms.
  19. FOTN - The best fight of the night, makes sense it is x1 SOTN - The best Sub of the Night, makes sense it is x1 KOTN - The best KO of the night, makes sense it is x1 POTN - Performance of the night, this is the one I think should be awardable multiple times and if the Org owner wants to it could be to both fighters (so long as they have not already been granted an award) of any given bout too, its the Org owner's money and if they liked how a fighter fought they should be free to give them a reward, heck a fighter could lose & still have actually fought better.
  20. If I had MAX 3DS I'd ask Mike for the original models and start cranking out Avatars that would be 100% "Avatary Enough" myself but I don't have the kinda money that would require just laying about. And if you aren't using it professionally as a cg modeller/artist it's just not worth buying and learning to use it anyway. That's why this game could really use a character creation engine.
  21. Bob Slay

    QFC Levels

    Qfc tier 2 is where a lot of high skilled fighters will go to score some easy wins / hype against noob fighters. Consider it a shark tank and you're pretty close.
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