Guest Posted October 4, 2009 Report Share Posted October 4, 2009 Id personally rather not have it. I like the idea of the sliders the way they are. See how it goes or follow my orders is fine by me. Link to comment Share on other sites More sharing options...
tdouble Posted October 8, 2009 Report Share Posted October 8, 2009 Id personally rather not have it. I like the idea of the sliders the way they are. See how it goes or follow my orders is fine by me. same here! if you want to set up takedowns with leg and body kicks set stay standing to around 80 or 90 and then hell sneak in takedowns from time to time after x amount of strikes! thats how the engine works Link to comment Share on other sites More sharing options...
Guest Posted October 9, 2009 Report Share Posted October 9, 2009 same here! if you want to set up takedowns with leg and body kicks set stay standing to around 80 or 90 and then hell sneak in takedowns from time to time after x amount of strikes! thats how the engine works Or he'll try a takedown first, then again, then a body kick and spend the whole second round without a single takedown attempt. the problem is setting a random percentage generator to apply to all three rounds doesn't guarantee you use that technique. Setting your takedowns to 10% first round and 60% second round would have a huge benefit. Accurate strikes to soften the head 80% of the first round and big bombs at 60% the second and maybe 20% of the third to preserve energy and win the decision while still attempting the occasional bomb. it's genius to me. MULTIPLE SLIDERS FTW Why is the best idea I've seen you come up with the only one you're willing to bend on, Mike? They'll thank you for it later! For those who want to avoid the long process... add a check box that applies first round tactics through all 3-5 rounds. Link to comment Share on other sites More sharing options...
Rambo Posted October 12, 2009 Report Share Posted October 12, 2009 Or he'll try a takedown first, then again, then a body kick and spend the whole second round without a single takedown attempt. the problem is setting a random percentage generator to apply to all three rounds doesn't guarantee you use that technique. Setting your takedowns to 10% first round and 60% second round would have a huge benefit. Accurate strikes to soften the head 80% of the first round and big bombs at 60% the second and maybe 20% of the third to preserve energy and win the decision while still attempting the occasional bomb. it's genius to me. MULTIPLE SLIDERS FTW Why is the best idea I've seen you come up with the only one you're willing to bend on, Mike? They'll thank you for it later! For those who want to avoid the long process... add a check box that applies first round tactics through all 3-5 rounds. Love chronic, the kryptonic chronic but this idea is no bueno. Nobody goes into a fight sayin I'm only gonna shoot for a takedown or two this round and round 2 I'm changin it up shootin for takedowns all day everyday baby. That's just not how it works. Link to comment Share on other sites More sharing options...
MMATycoon Posted October 12, 2009 Author Report Share Posted October 12, 2009 Love chronic, the kryptonic chronic but this idea is no bueno. Nobody goes into a fight sayin I'm only gonna shoot for a takedown or two this round and round 2 I'm changin it up shootin for takedowns all day everyday baby. That's just not how it works. Actually GSP said that's exactly how it worked for his plan against BJ. Link to comment Share on other sites More sharing options...
Guest Posted October 12, 2009 Report Share Posted October 12, 2009 Love chronic, the kryptonic chronic but this idea is no bueno. Nobody goes into a fight sayin I'm only gonna shoot for a takedown or two this round and round 2 I'm changin it up shootin for takedowns all day everyday baby. That's just not how it works. How is everyone making this about what real MMA fighters are thinking? Even though that's how a lot of fighters actually DO think when they come into a fight. (see MMATycoon's post) For this game, it makes sense. It's all about strategy over random chance or at least narrowing your random chance down to a more tactful setup than 100% agg/ 100% big single shots the whole fight. Do you really believe the pros come in with a one dimensional strategy like 100% sub attempts for all 3 rounds like we're doing now? We'll see how it actually pans out... until then, let's just smoke another bowl and realize the developers probably aren't looking to destroy their game. Something I wish I had thought about before some of my first few posts on the forums. Link to comment Share on other sites More sharing options...
Guest Posted October 12, 2009 Report Share Posted October 12, 2009 until then, let's just smoke another bowl and realize the developers probably aren't looking to destroy their game. I'm down with that. A game is like a child to a developer, they want it to turn out as good and kick ass as possible. Everything they do about with the game, they do because they believe it will make their child better. (at least independent developers) Now, pass that shit. Link to comment Share on other sites More sharing options...
Tiger Posted November 11, 2009 Report Share Posted November 11, 2009 I think that this option has the chance of putting a lot of newer players off because of how (potentially) complicated it could get in programming in individual fight stategies round by round.. ..Although I personnaly would love it Link to comment Share on other sites More sharing options...
Guest Posted November 11, 2009 Report Share Posted November 11, 2009 I really don't think it would complicate things that much if there was a way to copy your first tactics to the other rounds and I really feel like the strategy changes would be minimal from round to round for most people... 10-20% on the aggression or head to body shot ration and maybe an increased takedown rate for the later rounds. I think the option to set the same tactics for all the rounds is totally necessary. The multi slider thing should be a luxury for advanced players while leaving the option for simplicity Link to comment Share on other sites More sharing options...
Guest Posted December 2, 2009 Report Share Posted December 2, 2009 I didnt finish reading all comments till the end but i think it is a great idea, actually it was the first thing i thought of when I was setting the sliders for the first time. I cant believe think there is no point to it. First of all If you know you have higher conditioning than your opponent you can be more defensive in the first rounds and possibly do some leg kicks to tire the opponent even more. Than when he is very exhausted towards the end go for the finish. I mean this is just one scenario out of a many that I can think off. Link to comment Share on other sites More sharing options...
Guest Posted December 4, 2009 Report Share Posted December 4, 2009 if u just set an extra box to say if winning/ if losing to changing strategy per round it would work perfect then it will be like a real MMA fight corner giving tips on what to do if losing and winnin well its the best thing since it aint in real time Link to comment Share on other sites More sharing options...
Guest Posted December 10, 2009 Report Share Posted December 10, 2009 I think this is all a good idea. this way you can expose the other fighters poor/good conditioning levels or u can simply try new tactics against them in case u couldnt take them out first round Link to comment Share on other sites More sharing options...
ShaneOMac Posted December 21, 2009 Report Share Posted December 21, 2009 Any new developments on this idea? I mean it's been since February that this idea came up and still isn't in the game yet. Link to comment Share on other sites More sharing options...
MMATycoon Posted December 21, 2009 Author Report Share Posted December 21, 2009 It'll get done in the first quarter of next year probably. I'd like to get another company type done before sorting this. Link to comment Share on other sites More sharing options...
Guest Posted December 31, 2009 Report Share Posted December 31, 2009 would be interesting, but im wary of giving managers to much control over tactics. fighters fight after al, not managers or cornermen on the positive it would make intelligence a worthwhile attribute and the see how it goes slider more interesting Link to comment Share on other sites More sharing options...
Guest Posted January 4, 2010 Report Share Posted January 4, 2010 Nay.... I poo-poo this idea. Boo and Hiss... Link to comment Share on other sites More sharing options...
skintchicken Posted January 13, 2010 Report Share Posted January 13, 2010 would be interesting, but im wary of giving managers to much control over tactics. fighters fight after al, not managers or cornermen on the positive it would make intelligence a worthwhile attribute and the see how it goes slider more interesting you do realize that the fighters in this game aren't autonomous, right? in this game the manager decides what clothes their fighters wear, which org they fight for, how often they go for takedowns, etc etc. why not decide their strategy from round to round? Link to comment Share on other sites More sharing options...
Rambo Posted January 22, 2010 Report Share Posted January 22, 2010 you do realize that the fighters in this game aren't autonomous, right? in this game the manager decides what clothes their fighters wear, which org they fight for, how often they go for takedowns, etc etc. why not decide their strategy from round to round? cuz the game is running perfectly fine as it is.. why change what works? Link to comment Share on other sites More sharing options...
CardiffWanderer Posted January 22, 2010 Report Share Posted January 22, 2010 Does anyone else worry the game could get to complicated for the fair weather fan? Link to comment Share on other sites More sharing options...
Rambo Posted January 23, 2010 Report Share Posted January 23, 2010 Does anyone else worry the game could get to complicated for the fair weather fan? A lil bit. Link to comment Share on other sites More sharing options...
Guest Posted January 23, 2010 Report Share Posted January 23, 2010 i dont think we need new tactics, theres much variation now, but a feature that summarizes stratagy's could be good, for example, if i was muay thai ,,,bjj, maybe my tactics would be work the legs, like leg kicks in round 1, 2, and then in 3 id try to sub them legs i was owning............. i know we can do that stuff thru the sliders , but most new players dont understand sliders fully so . preset gameplans could be real efficent. then main differnce, between what i purpose and the c urrent, is, i wouldnt waste my energy subbing in rnd one and 2, as it is now if i turn the sub on even 1 percent, it subs w/e subing is applicable ie ground. Link to comment Share on other sites More sharing options...
Guest Posted January 23, 2010 Report Share Posted January 23, 2010 if u just set an extra box to say if winning/ if losing to changing strategy per round it would work perfect then it will be like a real MMA fight corner giving tips on what to do if losing and winnin well its the best thing since it aint in real time i like this idea as well. it has equal effect to the general idea i was getting at. Link to comment Share on other sites More sharing options...
Guest Posted January 25, 2010 Report Share Posted January 25, 2010 I enjoy the idea the idea of being able to work over an opponent with questionable cardios legs and body first round, then look for the finish after they are likely gassed. I also think based on how everything has been coded as of yet it can be implemented without it becoming too complicated - have found everything in the game quite user-friendly. Obviously, it might not be needed in every fight, but it's a very viable strategy for select fights. Wear them down, then go in for the kill. Link to comment Share on other sites More sharing options...
Rambo Posted January 25, 2010 Report Share Posted January 25, 2010 The option of tactics the way they are now, and I guess another option for round by round tactics. Me doing 3-5 pages of tactics for all my fighters would leave me with at least 13 x 3 .... 39 tactics to set. Too much for me atm especially just tryin to keep my guys sparring/training schedule on point every day. Link to comment Share on other sites More sharing options...
Guest Posted January 25, 2010 Report Share Posted January 25, 2010 To prevent confusion for the newer members, we can have 2 types of slider: Entire fight and Per round. The default one will be the entire fight slider, set it once and the slider will be your fighter's output in the entire match, just like what we are having now. When a manager click per round, then there's round 1, round 2 and round 3 so he could set the slider for each round. Or just make a slider and have an apply to all round button for newer manager so they could just click it so their one slider will be paste to all three rounds. Link to comment Share on other sites More sharing options...
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