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The New Players Guide to Effective Fighter Building


PSUMike

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I'm thinking about a Lyoto Machida build.

 

Wonderful BX or MT, the rest in wrestling, or divided between striking/wrestling if you like these builds.

 

Wonderful SD, TD and DG, the rest in punches/kicks, then build the clinchwork and improve striking. Always countering/accuracy, so that becomes nearly impossible to hit him or to take him down.

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Read as much as I could before my head exploded. Hope this is good advice, or I'll be back to cuss and complain!!

 

Seriously, thanks for taking the time to put this together for us n00bs.

 

The vast majority of people who have played the game for a while will agree that it is.

 

always like that m8, we can read a lot but we`ll never get it all at once - nothing strange there I`d say. :nerdrage: :)

 

There's no substitute for experience.

 

I'm thinking about a Lyoto Machida build.

 

Wonderful BX or MT, the rest in wrestling, or divided between striking/wrestling if you like these builds.

 

Wonderful SD, TD and DG, the rest in punches/kicks, then build the clinchwork and improve striking. Always countering/accuracy, so that becomes nearly impossible to hit him or to take him down.

 

I don't recall who but someone tried this already and didn't have the best results. But if you are looking for a long term project, I did this with one of my projects who has yet to fight. I think I made him superb in SD, DG, and Clinch with prof TDD. Its not a bad way to go for a project.

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I don't recall who but someone tried this already and didn't have the best results. But if you are looking for a long term project, I did this with one of my projects who has yet to fight. I think I made him superb in SD, DG, and Clinch with prof TDD. Its not a bad way to go for a project.

 

I'm planning to do this with a 18 year old. At the beginning I know he will be kinda uneffective, but I wanna build him through time.

 

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  • 5 weeks later...

is this a good way to build a fighter 18yr old

boxing/wrestling=60

punches 90

clinchwork 50

striking defence 60

td def/ def grap 70

agility/flex 40

speed 80

cardio 10

balance 20

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is this a good way to build a fighter 18yr old

boxing/wrestling=60

punches 90

clinchwork 50

striking defence 60

td def/ def grap 70

agility/flex 40

speed 80

cardio 10

balance 20

 

Basically no but for a reason.

 

When creating a fighter you need to know the objective of what you want from him.

 

Someone you want to fight almost immediately, this set up would be about appropriate however you are better of making him 25. This will give you more points and round him off far better. This would 80/80 boxing/wrestling, and the three key elements (punches, strike defense and wrestling def) can be maximized.

 

Creating an 18 year old is a longer term deal. They learn faster but it takes a lot more time to build them up. In this circumstance it is better to concentrate on one aspect and then plan to build the others up over sometime. You build them like this because it is easier to get from feeble to mediocre than it is to remarkable to wonderful. (In fact it is easier to go useless to mediocre than remarkable to wonderful)

 

As a new player I would recommend that you go with what you had but make him 25.

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hey i really neeed some help i created fighters over a month ago n theyre not any better how should i setup my training

 

There are several aspects that may be effecting your training.

 

The first is what energy and what morale our your fighters at? Fighters will learn best in the 90's (or even better at 100%) so setting training up to get this is critical.

 

Along with that is having the conditioning up, wonderful or more so energy stays up combined with cleans gyms and buying your fighter new clothes to keep your morale up.

 

Then you need to look at quality of training,

 

Sparring is the quality of those participating and training with coaches is dependent on how many training with the coach.

 

These are the key aspects to good training.

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I'm thinking about a Lyoto Machida build.

 

Wonderful BX or MT, the rest in wrestling, or divided between striking/wrestling if you like these builds.

 

Wonderful SD, TD and DG, the rest in punches/kicks, then build the clinchwork and improve striking. Always countering/accuracy, so that becomes nearly impossible to hit him or to take him down.

 

So I made it. This is my Lyoto Machida prototype:

http://www.mmatycoon.com/fighterprofileman....php?FID=110274

 

I'll release him, but it was nice testing with him.

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Basically no but for a reason.

 

When creating a fighter you need to know the objective of what you want from him.

 

Someone you want to fight almost immediately, this set up would be about appropriate however you are better of making him 25. This will give you more points and round him off far better. This would 80/80 boxing/wrestling, and the three key elements (punches, strike defense and wrestling def) can be maximized.

 

Creating an 18 year old is a longer term deal. They learn faster but it takes a lot more time to build them up. In this circumstance it is better to concentrate on one aspect and then plan to build the others up over sometime. You build them like this because it is easier to get from feeble to mediocre than it is to remarkable to wonderful. (In fact it is easier to go useless to mediocre than remarkable to wonderful)

 

As a new player I would recommend that you go with what you had but make him 25.

 

On top of all this, you gave him very high speed which really doesn't help him much. Had you put that in agility, it would have been a little better.

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  • 3 weeks later...

I just created a ''Chuck Lidell'' his name is Tony Zaldiar

 

http://mmatycoon.com/fighterprofilemanager.php?FID=116188

 

any tips for trianing my fighter succesfully?

 

Here are his stats

 

Boxing: Proficient

Muay Thai:Useless

Wrestling:Competent

BJJ:Useless

 

Punches: Superb

Kicks: Useless

Elbows:Useless

Knees:Useless

ClinchWork:Mediocre

Striking Defense:Proficient

Ground and pound:Useless

Takedown off:Useless

Takedown def:Strong

Submissions:Useless

Defensive Grap:Strong

 

Agility:Competent

Flexibility:Abysmal

Speed:Abysmal

Strenght:Woeful

Conditioning:Mediocre

Balance:Competent

 

What should i train more beside physical skills??

does my fighter have potential???

 

thanks :notworthy: :training2:

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im looking to create a new fighter, i was thinking of doing a boxing/bjj fighter with insane condition then training his physicals up then move on to primaries, is this a good idea or should i scrap it and try something else

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im looking to create a new fighter, i was thinking of doing a boxing/bjj fighter with insane condition then training his physicals up then move on to primaries, is this a good idea or should i scrap it and try something else

 

The plan of doing physicals followed by primaries and then presumably secondaries is a good idea, whether or not a Boxer/BJJ guy is a good idea is debatable. If you can pull it off then great job but basically to have a succesful build in this department you more or less need high attributes in everything otherwise you could well come up short against someone who specialises either in Boxing or BJJ. You'll need the wrestling in these cases to either take the boxer down or keep the BJJ guy standing. From a defensive point of view you'll also need some Muay Thai primary skills.

 

I'm not saying don't do it, but just understand he could well be a very long term project if you truly want him to be a well rounded Boxer/BJJ guy.

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The plan of doing physicals followed by primaries and then presumably secondaries is a good idea, whether or not a Boxer/BJJ guy is a good idea is debatable. If you can pull it off then great job but basically to have a succesful build in this department you more or less need high attributes in everything otherwise you could well come up short against someone who specialises either in Boxing or BJJ. You'll need the wrestling in these cases to either take the boxer down or keep the BJJ guy standing. From a defensive point of view you'll also need some Muay Thai primary skills.

 

I'm not saying don't do it, but just understand he could well be a very long term project if you truly want him to be a well rounded Boxer/BJJ guy.

so your saying that should start him with a balanced skill set, but with boxing and bjj as the high points, then train those up along with those main two

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Making a 25 year old you could afford to make a proficient/purple guy,

 

However a Boxing/BJJ guy is not a great build.

because bjj is basically useless in this game? though my 35% of my wins have been by submission, and i was thinking of making a 22 year old might try a liddell if i avoid the box/bjj

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