philofthefuture Posted August 2, 2014 Report Share Posted August 2, 2014 Fighter of the year for each city?Basis (stats for 1 year)W/L %, Opp rank, Hype, Popularity 1 Link to comment Share on other sites More sharing options...
madbob Posted August 2, 2014 Report Share Posted August 2, 2014 Fighter of the year for each city? Basis (stats for 1 year) W/L %, Opp rank, Hype, Popularity hmm nice idea, but best fighter over the past year maybe (so the last year from the day you check the stats)? and that each city has this is a nice touch Link to comment Share on other sites More sharing options...
Wolf Posted August 2, 2014 Report Share Posted August 2, 2014 Id like at the end of fights in the stat box to see clinch attempts and broken clinch attempts eg Standuphttp://www.mmatycoon.com/images/fight/imperialspacer.gif Head punch: 19 (12) Body punch: 14 (11) Punch combo: 6 (2) Head kick: 3 (2) Leg kick: 22 (11) Body kick: 3 (1) Takedown: 1 (0) Clinch: 6 (3) Clinchwork Head punch: 8 (6) Body punch: 1 (1) Elbow: 0 (0) Knee head: 0 (0) Knee body: 0 (0) Takedowns: 1 (1) Break Clinch: 3 (2) Groundwork Improve pos: 4 (1) Ground strikes: 10 (5) Sub attempts: 0 (0) And also maybe when in groundwork is says improve position, maybe a bit more detail in where they moved to etc or add attempted escapes. Just food for thought I'd still like something like this 1 Link to comment Share on other sites More sharing options...
madbob Posted August 2, 2014 Report Share Posted August 2, 2014 yes this should be the #1 statistc to add, i forgot a bit about this Link to comment Share on other sites More sharing options...
Erik Posted August 3, 2014 Report Share Posted August 3, 2014 None of my fighters faint, because they aren't Victorian era ladies of leisure. I have it on good authority that Manny Mannetosen is a Victorian era lady of leisure. Link to comment Share on other sites More sharing options...
Guest Posted August 3, 2014 Report Share Posted August 3, 2014 He's a babe. http://media-cache-ec0.pinimg.com/236x/34/8c/d0/348cd0883a07e8da4a0e4c8a0d9279c3.jpg Link to comment Share on other sites More sharing options...
Wolf Posted August 20, 2014 Report Share Posted August 20, 2014 I'd also like to see at the end of fights or in the fight text a big reversal or something to make it easier to see when a fighter gets top position Link to comment Share on other sites More sharing options...
Scooby Posted August 22, 2014 Report Share Posted August 22, 2014 I'd also like to see at the end of fights or in the fight text a big reversal or something to make it easier to see when a fighter gets top position like it says clinch,takedown,knockdown or rocked would be fine with me Link to comment Share on other sites More sharing options...
Caleb613 Posted August 22, 2014 Report Share Posted August 22, 2014 I get confused by stats at times but I want a clinch stat and little notifications of when there's a reversal or a fighters gassed maybe. Sometimes it's hard to spot out the text if both fighters are swinging a lot Link to comment Share on other sites More sharing options...
Guest Posted August 26, 2014 Report Share Posted August 26, 2014 I'd like to see, in backets next to the 'days inactive' number in the org's fighter list, how many times a fighter has declined a fight offer since their last fight. So that when I see a guy that's been inactive 60 days and then see he's declined 3 fights I can cut his bitch arse from the roster. 2 Link to comment Share on other sites More sharing options...
Guest Posted September 14, 2014 Report Share Posted September 14, 2014 This may be a long read so bear with me here... We need to have a Stat or Hidden for Timing/Distance. What I mean is how well a fighter gauges distance& times his attacks when it comes to offensive/defensive techniques. Now, being that most fighters are not skilled at gauging distance in real life & may not have excellent timing we should either make this skill a Stat that is VERY difficult to train up or we can make it a Hidden that is VERY difficult to land at creation. If you DO land it at creation, he will have poor work ethic & never live up to his true potential like BJ Penn......JK, scratch that last part If it becomes a stat, not only would it be very difficult to train up but you can only put a minimum amount of points in it to avoid people trying to max it out at creation. I would lean toward making it a Hidden because I fear you would need to revamp the entire system for the stat idea to work. What I mean is you would need to edit not just 1 but ALL stats so that they pop at different speeds. Now of course you've got managers who will sit there & spam Distance/Timing in their training before they even get a fight in order to get a leg up on the competition....but then they neglect all their other skills. So by the time you get it to a decent level, 4 or 5 game years have already passed you by. So it wouldn't be in your best interest to focus all your energy on that & try to cheat the system. It would be smarter to focus on what you're good at & actually win because you are just straight up better than your opponent or smarter with tactics. Now onto my next idea: ____________________________________________________________ (This is something that would probably require lots of work & would need an entire overhaul but it would solve the issue with the Quad Elite type fighters) As it stands now in the game, you can start out a striker & be a pure striker through & through, but begin training BJJ & within 1 game year be a brown belt (assuming you train with Elite grapplers & all that good stuff). I don't think that's very realistic. I think it should take a lot longer to develop those skills. It should feel like real work for the manager to develop an entirely new style for their fighter. We can set up styles so that you choose which style your fighter is good at (Boxing, MT, W, BJJ, MMA) in the form of a tick box. This would essentially make the created fighter "Mentally" a striker, grappler, MMA fighter, etc. So let's say he's a striker. He can train up all striking related stats at a normal rate while ground skills he learns a lot slower. This would make it a lot harder for him to become a quad elite fighter (and honestly it would probably never happen in his career). Now, I'm referring to 90% of the fighters out there. You will still have the 10% that may become Elite or close to it in 2 or 3 areas but that will depend entirely on how you train him. As far as ideas for new stats I'd say Distance/Timing stat or Footwork stat. That's all I got. I hope it makes sense. 3 Link to comment Share on other sites More sharing options...
Wolf Posted September 15, 2014 Report Share Posted September 15, 2014 That would be great, it would add a new element to the stand up game Link to comment Share on other sites More sharing options...
fenixink Posted September 15, 2014 Report Share Posted September 15, 2014 (This is something that would probably require lots of work & would need an entire overhaul but it would solve the issue with the Quad Elite type fighters) As it stands now in the game, you can start out a striker & be a pure striker through & through, but begin training BJJ & within 1 game year be a brown belt (assuming you train with Elite grapplers & all that good stuff). I don't think that's very realistic. I think it should take a lot longer to develop those skills. It should feel like real work for the manager to develop an entirely new style for their fighter. We can set up styles so that you choose which style your fighter is good at (Boxing, MT, W, BJJ, MMA) in the form of a tick box. This would essentially make the created fighter "Mentally" a striker, grappler, MMA fighter, etc. So let's say he's a striker. He can train up all striking related stats at a normal rate while ground skills he learns a lot slower. This would make it a lot harder for him to become a quad elite fighter (and honestly it would probably never happen in his career). Now, I'm referring to 90% of the fighters out there. You will still have the 10% that may become Elite or close to it in 2 or 3 areas but that will depend entirely on how you train him. As far as ideas for new stats I'd say Distance/Timing stat or Footwork stat. That's all I got. I hope it makes sense. I believe there was an affinity system that did this and people hated it so much it was removed. As for the Timing hidden might I suggest a better option, repurpose the intelligence hidden so that not only does it have an effect on ground guys finding submissions at awkward angles, but on stand-up guys finding distance/angles. 1 Link to comment Share on other sites More sharing options...
skull Posted October 3, 2014 Report Share Posted October 3, 2014 I'd like to see round by round stats instead of just the total fight stats. And another i'd like to see is a breakdown of a managers historic record instead of the useless record. 1 Link to comment Share on other sites More sharing options...
Timmy Posted October 16, 2014 Report Share Posted October 16, 2014 Hi Mike, I'd like location added to the "next fight" info on the fighter profile page. The opponent and date is listed but not location. And/or On the map page, a new "next fight" column added alongside "fighter base" and "current location". I prefer the map page option because then I could regularly check and easily see if any of my fighters need to book a flight. Thanks. Link to comment Share on other sites More sharing options...
Timmy Posted October 16, 2014 Report Share Posted October 16, 2014 I'd like to see, in backets next to the 'days inactive' number in the org's fighter list, how many times a fighter has declined a fight offer since their last fight. So that when I see a guy that's been inactive 60 days and then see he's declined 3 fights I can cut his bitch arse from the roster. +1 It would be great if the total number of declined fights were on every manager's and fighter's profile for ALL to see. (Reset to zero for a fighter that becomes a FA, but permanent for managers). Then you could avoid signing bitches in the first place. Link to comment Share on other sites More sharing options...
Guest Posted October 17, 2014 Report Share Posted October 17, 2014 Seems pretty pointless. For every shithead manager out there there's a shitty fight offer being thrown out there as well. 1 Link to comment Share on other sites More sharing options...
madbob Posted October 17, 2014 Report Share Posted October 17, 2014 I'd like to see round by round stats instead of just the total fight stats. And another i'd like to see is a breakdown of a managers historic record instead of the useless record. This definetly this. i would like to see this. 2 Link to comment Share on other sites More sharing options...
Kanis Posted November 1, 2014 Report Share Posted November 1, 2014 (edited) If there are other stats you'd like to see, please post them in here. - Most title fights - Most manager title fights Some in fight ones: - Most Takedowns per minute landed (career) - Most punches per minute landed (career) etc etc for all those things... As a business owner, I would LOVE to see how many visitors (non-buying) I get in my store in addition to the list of actual Purchases made. : consider it this way, I would like a bell on my door so i can compare IT to my receipts. I think I could enhance my business by knowing these numbers. (Maybe a weekly and total) Thank you for your time Edited November 6, 2014 by Kanis 6 Link to comment Share on other sites More sharing options...
Kanis Posted November 1, 2014 Report Share Posted November 1, 2014 +1 It would be great if the total number of declined fights were on every manager's and fighter's profile for ALL to see. (Reset to zero for a fighter that becomes a FA, but permanent for managers). Then you could avoid signing bitches in the first place. it would also put a target on the ones that religiously DONT decline fights. 1 Link to comment Share on other sites More sharing options...
Scooby Posted November 2, 2014 Report Share Posted November 2, 2014 As a business owner, I would LOVE to see how many visitors (non-buying) I get in my store in addition to the list of actual Purchases made. : consider it this way, I would like a bell on my door so i can compare IT to my receipts. I think I could enhance my business by knowing these numbers. Thank you for your time Ingenious! 1 Link to comment Share on other sites More sharing options...
Kanis Posted November 2, 2014 Report Share Posted November 2, 2014 Ingenious! Nice,...I figure I could gauge advertising and sponsorship reactions, the rate of walk up impulse buying vs. return customer purchases , what days is the best shopping day, should I run a *loss leader* and maybe even and at the very least, set up little things like a *surprise* for 500th customer. 1 Link to comment Share on other sites More sharing options...
Guest Posted November 6, 2014 Report Share Posted November 6, 2014 This may be a bit tedious and may very well have been covered previously, and if I'm conveying information already covered then I apologize to all. Would it be possible to have a similar setup to boxing and have stats that cover the number of power punches thrown and the number landed? I know this will vary depending upon the matchup itself, but it may prove useful when scouting an opponent to obtain a general idea of what amount of aggression is used when facing a particular type of fighter. Also, could this same principle be extended to power kicks? I'm not certain how that would translate with the fight engine, but having the number of power kicks may also be useful for a scouting tool, particularly for KT fighters. Link to comment Share on other sites More sharing options...
Guest Posted November 6, 2014 Report Share Posted November 6, 2014 One other thought: Would it be possible to have the game elaborate on the type of injuries sustained by a fighter? For example, along with the number of days and the cross symbol as the setup is now, specific injuries, such as a sprained right ankle, dislocated left shoulder, broken bone in hand, etc. could add an element to the game where particular injuries may cause the fighter to lose effectiveness using that particular part of the body, or when taking a particular amount of damage to said area. The damage accumulation could make the injury worse and could possibly become an aspect of the game where managers have to take that injury into account when deciding game plans 2 Link to comment Share on other sites More sharing options...
SteelPenn Posted November 6, 2014 Report Share Posted November 6, 2014 With the injuries, I have asked in the past to be able and see this info. If my fighter gets injured, lets say he hurts his knee. We should be able to see the injury and incorporate that into our game plan. Example - Fighter A has had a knee injury in the past so fighter B focuses on leg kicks which in turn should or could re injure the knee? Game planning for the other fighters weak points? This would be great IMO 1 Link to comment Share on other sites More sharing options...
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